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Thursday, July 13, 2000
Cosmologik Update
11:01 AM | Michael Eilers | Comment on this story

Early this year we discovered this Canadian Mac game developer, hard at work on their fist title. Some time has passed since then, so we decided to check in on Cosmologik and see what they were up to. Here is the reply we received from co-president Patrice Audet:

We're working on our first game, which will take place in a futuristic environment where space ships fights in a 3D environment. I know, this sounds familiar as many games did just that in the past, but what's new with this game, is that we're using a physics engine we built to compute all the movements and positions of objects in space. All the forces we're accustomed to on earth (gravity, static, friction, mass of objects, their velocity and speed, and so on) are all computed in real time by the software, with no predefined movements, which should make each game very unique. At the present, we have a fully-working physics engine, as well an automatic pilot and plenty of ships models and weapons in 3D and we're working hard to place all those pieces together. We're still early in the development, but things are improving well... In the mean time, you and your readers might want to check out our web site at www.cosmologik.com where we're posting all the scoops about the progress we're doing. The site is updated regularly as more and more of the game becomes available.
Currently there are some preliminary images of untextured models, and a few details on gameplay; there is also a fascinating how-to on their design method for 3D objects. We'll be sure to keep an eye on this site - Mac-first, Mac-only games are our favorites.

Cosmologik Video Games

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