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Q&A with Westlake's Mark Adams 7:49 AM | Andy Largent | Comment on this story
Italian site Games4Mac let us know they posted a new interview with Mark Adams, president of Westlake Interactive. As you probably know, Westlake is responsible for porting a huge number of very popular titles like Unreal Tournament, Deus Ex, The Sims, and many more. Recently, it was announed Westlake would be taking over the Playstation 2 port of Deus Ex as well. While they're definitely not abandoning the platform, this will give them some console experience and hopefully a bit more spending cash as well. The interview addresses this topic, as well as other general Mac questions. Here are a couple of excerpts: G4M: Which are the main difficulties or differences in the development of Deus Ex PS2 version than Deus Ex Mac port?
MA: The PS2 is a whole different world than the Mac or PC. There are many limitations (much less RAM for instance), but some benefits (the exact same hardware configuration on every unit sold). Our experience on Deus Ex on the Mac is definitely helping out.
G4M: Are you planning a Carbonized version of UT? If so, What stage of development is UT in?
MA: I've been working on Carbon UT in my spare time, but its kind of stuck right now. The latest versions of CodeWarrior have some problems with it, and I can't debug the OS X code under the older CodeWarrior's. So I'm waiting for an update from Metrowerks.
Head over and have a read through the rest of the Q&A, which is available in both Italian and English. And stay tuned to IMG for the lastest on Westlake's many ports in progress.
Mark Adams Interview at Games4Mac
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