Fan Interview with Halo Developement Team
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Bungie.org has posted an interview with the Bungie's Halo development team. After receiving nearly 200 questions over a three day period from fans, Bungie.org submitted 15 questions for the development team to answer. Among them was this question and answer:
HBO Readers: A number of sources are claiming that Halo is being rushed to make it to the Xbox launch. Does the Halo team feel this way, as well? Will this affect its quality?Halo is schedule to ship for the X-Box in November. A PC/Mac version is expected to be released sometime in 2002. Be sure to check out the rest of the interview at Bungie.org.
Fan-Generated Interview with Halo Dev Team
Halo Dev Team: I think most developers, if given a choice, would always prefer a little more development time to a little less. :-)
The Halo team is definitely at the tail end of development, and as with all our previous games it's a period of long hours and short tempers. It would be very easy for someone who wasn't familiar with us, or the development process in general, to visit our offices and think "Wow, these guys are really rushing it." But if you are familiar with how we work, and how chaotic things get at Bungie when it's crunch time, it's apparent that Halo's development is in many ways an improvement over some of our earlier projects - thanks in large part to the extensive planning and scheduling we did when we first came out here.
Even if we weren't working on an Xbox launch title, we'd be pulling out all the stops right now to make sure we finish this game. That doesn't mean making the game less fun to play, or taking the easy route just to make a ship date; it means a team of programmers, artists and designers busting their ass to get the job done right. In that sense, nothing has changed.
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