IMG Previews Alice
9:58 AM | IMG News | Comment on this story
American McGee began working at id Software in technical support but three months later was elevated to game designer. While at id Software, he was known for his innovative and intricate level design for the Doom and Quake series of games. In 1998, American McGee left the famous company to make his own mark in the computer gaming world. The end result is Alice, a revolutionary 3rd person action/adventure based on Lewis Carroll's timeless classic.
Having recently received a beta of American McGee's Alice, we decided to put it through its paces. Here's a snippet from IMG's preview:
The game features a third-person perspective which is well-adapted to the adventure and puzzle elements of the game. Unlike Oni or Rune, there is no transparency or other tricks used to deal with the camera view; instead very cinematic pans and zooms are used to avoid colliding with the level geometry. All of the cut scenes (and there are many which move the plot along) occur in-engine, resulting in continuity between areas of the game. American McGee's Alice is scheduled to ship in July and will be published by Aspy Media. Be sure to check out the rest of the preview.
Graphically the Quake 3 Arena engine is being pushed to its limit, as is obvious in the screen shots. Not only did Rogue add such elements as lens flares and motion blur, they also introduced a skeletal animation system which is used to great effect. The texture detail in particular is several levels beyond Q3A, with realistic wood and stone surfaces, dank caves and of course the ubiquitous titled floors all rendered with realism and clarity.
IMG's Alice Preview
American McGee's Alice
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