Another Myst III Interview With Greg Uhler
10:50 AM | Michael Eilers | Comment on this story
As is common in the post-release phase of game development, the developers are often interviewed in a "postmortem" fashion designed to get their opinions on the creation process, how the game turned out and what they might turn to next. GameSpy has conducted just such an interview with Greg Uhler of Presto Studios concerning their recently released title Myst III: Exile, which has already sold in excess of 75,000 copies. Unlike the interview we mentioned yesterday, this one focuses less on personal issues and more on the mechanics of making the game -- and what might be coming next.
Here's an excerpt:
GSD: How has the creative process changed given the wealth of new and more capable development tools available today? How have these tools changed how you visualize what you'd like to achieve? Certainly the crop of games IMG viewed at E3 were in line with this prediction, as plot and backstory have become a part of many areas of gaming which once relied on twitch reflexes alone. Read the interview for more information about the title and what Presto might do next. Although it is not mentioned in the interview, it has been rumored that Myst IV (and perhaps even V) are already in the works.
Greg Uhler Interview at GameSpy
Greg Uhler: Obviously the improved tools have helped us realize our visions much more realistically, but the tools have also helped our production process. Tools such as 3DStudio Max are so accessible, that our designers are able to use the product to pre-visualize their ideas. Our modelers and animators no longer have to translate a 2D sketch into 3D, as they are now able to use the three-dimensional blueprints from the designers as templates for their final 3D work.
GSD: Are 3D titles like Volition's Summoner, which draw upon adventure, action and role-playing genres, the direction where adventure games are going?
Greg Uhler: Yes, I think ‘traditional’ adventure games have evolved and affected many other gaming genres. Just look at Half-Life. It’s a single player game that has so many adventure elements that it is almost incorrect to call it a shooter. Many other titles are using story or puzzles or characters to enhance their own genre, and I feel this trend will continue well into the future.
Myst III: Exile
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