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Tuesday, June 5, 2001
 

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Another DS9: The Fallen Update
9:21 AM | Michael Eilers | Comment on this story

An alert IMG reader directed us to this forum discussion on the official message boards for Simon and Schuster's Deep Space Nine: The Fallen, a third-person shooter based on the world of the eponymous television series. This game was originally due for the Mac OS in late October of 2000, but has obviously suffered serious delays since that time. During the interval, the developers (known as The Collective) have always assured us that the game will indeed come out, after some missing components -- in this case, the audio playback library -- were completed. A recent post by The Collective's Doug Hare reaffirms this position.


Hare's post was in response to another board member's accusation that The Collective has "abandoned" the game; this is a curious charge, as it is up to the publisher, not the developer, as to whether expansion packs or sequels for a game are created. Hare's response in turn shifts some of the blame to the game community itself, which didn't create the mods and maps that have extended the lives of other games based on the Unreal Tournament engine, such as Rune. Here is his reply:

The Collective has not abandoned The Fallen, but we are busy working on other games at the moment.


The Fallen (Mac) is finally close to shipping. Unfortunately, we had to wait until a 3rd party completed the Mac version of the game's audio system (Miles). In other words, it was out of our control!


Given that S&S do not intend to create a sequel/add-on for The Fallen, we (The Collective) have been focusing on other games and new opportunities. Without the publisher's support, we cannot support The Fallen community.


By contrast, Raven is still being funded/supported by Activision to create Elite Force products; hence, the reason that they continue to support the EF community.


There are obviously a large number of people who have enjoyed The Fallen and, from what we understand, it has done particularly well in Europe -- in fact, it was #1 in Spain!


Regrettably, however, there have been few (or no) mods or maps created by Fallen users. These help inject life into a game beyond its launch and maintain interest in the community. Considering the power of UnrealED and the systems we added to Unreal, we are surprised that there has been such little user support.

Regardless of when this game finally ships, we are certain their are Trek fans in the Mac community eager to play it. Several weeks ago we did receive confirmation from a member of the team developing the Miles sound system that this library has indeed been declared "gold" for Mac OS; obviously the ball is now in Simon and Schuster's court as to when Mac DS9 will finally ship.

DS9: The Fallen Forum Thread
Deep Space Nine: The Fallen Web Site
Simon & Schuster
The Collective
DS9: The Fallen
Buy DS9: The Fallen


Other Mac Games News for Tuesday, June 5, 2001

IMG Gets Tranquil3:05 PM
Custer Thrashes Out Another Desktop11:19 AM
Rune Expansion On Track for Release9:49 AM
Myst III: Exile Interview9:40 AM
• Another DS9: The Fallen Update9:21 AM
No WWII Online Public Beta, New Mac Info8:45 AM
Cipher Engine Info8:25 AM
 
View all of the Mac games news for Tuesday, June 5, 2001 on one page

Mac Games News for Monday, June 4, 2001

Massive Look at Neverwinter Nights2:45 PM
Max Payne Interview2:05 PM
IMG Talks Summoner with Volition's Mark Allender9:56 AM
Deimos Rising in Beta, New Media9:18 AM
Diablo II Q&A with Blizzard's Bill Roper8:23 AM
NVIDIA Interview7:55 AM
World War II Online Update, Mac Delay6:00 AM
 
View all of the Mac games news for Monday, June 4, 2001 on one page


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