Cipher Engine Info
8:25 AM | Andy Largent | Comment on this story
The latest development diary update for Synaptic Soup has been posted at VoodooExtreme with Rik Heywood discussing their Cipher game engine. The update tries to pin down what an engine (a term frequently used, but often in different ways) actually consists of. Of course the company is marketing Cipher as an easy-to-use, but powerful game engine that will cross compile on a number of platforms (including the Mac). Here's an excerpt with more:
Cipher, our game engine, offers a pretty complete feature set in a similar way to the Quake and Unreal engines do, allowing the developers to get on with building the gameplay and the artists to concentrate on the environment and characters. Synaptic Soup recently announced Cipher is feature-complete, and the company still plans on releasing their first title from the engine, Crazy Car Championship early next year.
Synaptic Soup Web Site
When I set about designing Cipher there were a number of problems that I wanted it to solve. Most of these problems are ones that I had encountered (sometimes painfully) in previous projects I had worked on. Above all, Cipher had to keep complexity under control and remain flexible so that artists and developers are not forced to use it in just one way. It had to be easy to extend and offer clear, simple, well-defined and robust APIs. It also had to provide a clear break between the game code and the engine so that it could be used for multiple projects.
Synaptic Soup Dev Diary #4
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