Diablo II Q&A with Blizzard's Bill Roper
8:23 AM | Andy Largent | Comment on this story
A new interview with Blizzard's famous PR-man Bill Roper has been posted at PC Zone. They take a look back at Diablo II, discussing the things they might have done differently, how they were caught flat-footed by it's online popularity, and what he's most proud of in the game. There's even an interesting question about the possibility of a persistent online world, though it doesn't sound like they'll be making any announcements of that nature in the near future:
If you talk to anybody in the industry, you'll find that this is kind of the Holy Grail, making a game with a persistent world, where anyone can jump in at any point and then just jump out again when they've had enough. Doing this would definitely be a shift from what we've done in the past, because if you want to do it well, you have to maintain it, even after the product shifts. Head over and read through the interview for the rest of the scoop from Roper. Also stay tuned for more information on the Diablo II expansion pack, Lord of Destruction, set to be released for Mac and PC sometime this summer.
PC Zone Interview with Bill Roper
This is why it makes sense for people to pay a monthly fee for a game like EverQuest, because you have to maintain a team of 15-20 people who work on providing new content. It's the only way to make the experience worthwhile. It's a different model to what we've done before, and while this wouldn't necessarily scare us off, we'd have to sit down and have a look at how we could do it.
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