December 18, 2017
Archives  News  World War II Online Update, Mac Delay  


Monday, June 4, 2001
 

Click to enlarge
World War II Online Update, Mac Delay
6:00 AM | Andy Largent | Comment on this story

A lengthy new development update has been posted to the official World War II Online site, giving out details on the impending release of this massively multiplayer war sim. Among the update is a post from a few of the developers at Cornered Rat, as well as a short like of Frequently Asked Questions. It seems the Mac version is on par with the PC, though a snag in distribution will hold it up beyond the June 6 date mentioned before. Here's a clip:

Will the Macintosh version be available on June 6th?


Although the Macintosh version of WWII Online was completed simultaneously with the PC version, it will not be available in retail outlets until after June 6th. A retail distribution agreement has been reached however we do not have a firm date for availability at the time of this update. We will be announcing availability in the coming days.

The developers seem both happy at the tremendous response they've been getting, along with a little anxious about the current state of the game. With such a huge undertaking (and hefty system requirements), there are of course going to be some bugs and glitches in the server. The team also plans to add new content and keep upgrading the clients in the game for better performance. Here's an excerpt:
This release represents the very best efforts of our development team under the timelines we faced. It is the first step on journey towards delivering all the function and features we'd like to see- and we think you would too. I'd rather it was perfect before we stuck it out there but we can't sit on it forever. We can't sit on it at all. The upside is, as MO mentioned earlier…we're in a business where the game's never finished, and updates are part and parcel of the way we do things. The game WILL improve as time goes on…more features will be added, more theaters…more vehicles…and more polish.


I think the game's pretty damned good as it sits. I hope you all will find it as good, and I hope you'll stick with us as we work to complete…or build on…that vision we had a couple years ago, of what the world's first virtual battlefield ought to be.

We'll keep digging and bring you any new word on the Mac version that becomes available. Read our previous story on the game to find out if your system measures up to this RAM-eating WWII simulation.

IMG News: Mac WWII Online Features Stiff System Requirements
World War II Online Dev Update
Strategy First
Cornered Rat Software
World War II Online


Other Mac Games News for Monday, June 4, 2001

Massive Look at Neverwinter Nights2:45 PM
Max Payne Interview2:05 PM
IMG Talks Summoner with Volition's Mark Allender9:56 AM
Deimos Rising in Beta, New Media9:18 AM
Diablo II Q&A with Blizzard's Bill Roper8:23 AM
NVIDIA Interview7:55 AM
• World War II Online Update, Mac Delay6:00 AM
 
View all of the Mac games news for Monday, June 4, 2001 on one page

Mac Games News for Friday, June 1, 2001

More Mac V12/Tribes 2 Updates3:13 PM
Parsec Update, Images2:36 PM
IMG Reviews Tony Hawk Pro Skater 211:05 AM
New Lithtech Game 'Reprisal' Coming to the Mac, Help Needed10:20 AM
On the Neverwinter Nights Creative Process10:10 AM
Coldstone Engine, PoG Update9:40 AM
New Trade Wars Info, Images9:13 AM
Giants GeForce 3 Shots8:17 AM
 
View all of the Mac games news for Friday, June 1, 2001 on one page


Recent Mac Games News

Thursday, May 31, 2001
Wednesday, May 30, 2001
Tuesday, May 29, 2001
Friday, May 25, 2001
Thursday, May 24, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  World War II Online Update, Mac Delay