10:08 AM | Andy Largent | Comment on this story
An interview with Human Head's Tim Gerritson, the lead programmer for their upcoming 3rd-person action title Rune, has been posted at GameSlice. Gerritson covers a large range of topics in this seven-page Q&A about the 3D Viking action game. Here's a clip:
The level design is also tuned more toward simple logic puzzles and how you can use your immediate resources to overcome a problem. Need to get past three really tough opponents? You can either tough it out relying on your skills with your current weapon or you can attempt to use elements of your environment. Are they standing beneath something you can cut down? Is there something you can push over on them? Is there something bigger and badder than you that you can sick on them? We also tried to keep our sense of humor with the game and not take things too seriously, which is why we added elements like hunting for your food and drinking to heal and other elements we haven't revealed yet.Yesterday we reported Rune was set to go alpha in August. Westlake has decalred their ported Mac version 'first playable' and it should be ready for release this Fall. Gathering of Developers will be showing it off at MacWorld, for those lucky enough to attend next week's expo.
GameSlice Rune Interview
Westlake Interactive Rune Status
Gathering of Developers
Human Head Studios
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