July 17, 2018
Archives  News  'MudPie' Technology Q&A  

Friday, May 25, 2001

Click to enlarge
'MudPie' Technology Q&A
2:54 PM | Andy Largent | Comment on this story

Avault has posted the second half of their interviews with Cyan, this time talking with chief technical officer Brice Tebbs. The main focus of the discussion is MudPie, which is the codename for their next 'broadband'-based title. While not many details are known about the game as of yet, it is expected to be a massively multiplayer title of a non-violent, exploratory nature. Here's a clip from the interview:

Another important topic for us to discuss is Cyan's 3D real-time graphics engine. The first generation of this engine was seen in realMYST. What enhancements and changes can we anticipate for your next generation of games?

We’ve been working with this engine for several years now. After a couple years of MudPie development and our realMYST experience, we’ve taken everything we’ve learned and have re-built the engine from the ground up. We will be taking full advantage of the new DX8 features. With the vertex and pixel shaders, we will be able to create Cyan quality graphics without having to sacrifice performance. We will be pushing visual quality as far as possible. Our goal is not just to duplicate the traditional 3D pipeline that you might see in a typical FPS game. High-end, photo-realistic rendering is our standard, and we work to make that level of quality happen in real-time. Our standard is Riven, not QUAKE III Arena.

What are the engine's main features?

We have all the standard checklist features: multi-texturing; skinning; 3D sound; physics; real-time shadows; and so on. More important is having a system built from the ground up to do complex, networked persistent worlds. For example, our networking system threads a careful balance of loading between client and server so that we can provide very detailed and interesting world interaction without requiring huge, expensive servers.

Head over and have a read through the rest of the Q&A if you're curious. There's also another very impressive screen shot of the game available (only the third, by our count), so have a peek at that as well.

Avault Interview with Cyan, Part II
Cyan CEO Speaks on Exile, Mudpie

Other Mac Games News for Friday, May 25, 2001

• 'MudPie' Technology Q&A2:54 PM
Myth III Interview, Demo Caught on Tape11:21 AM
Expansion Pack for Rogue Spear Planned9:35 AM
First Images of Warcraft III on OS X9:25 AM
New Master of Orion III Details9:10 AM
Max Payne Interview, Gameplay Details8:39 AM
View all of the Mac games news for Friday, May 25, 2001 on one page

Mac Games News for Thursday, May 24, 2001

Mac WWII Online Features Stiff System Requirements12:42 PM
Update on Target: Korea Progress11:51 AM
E3 Report Uncovers Mac Adventure Games11:15 AM
Unreal II Details from E3 Wrap-Ups10:42 AM
Eidos Addresses Rumors on Deus Ex 29:31 AM
Gaming and the Apple Store9:26 AM
Cyan CEO Speaks on Exile, Mudpie9:19 AM
Neverwinter Nights and BG II: Throne of Bhaal E3 Movies9:12 AM
Diablo II, Starcraft Updates Available8:54 AM
Summoner Previewed at Apple8:44 AM
View all of the Mac games news for Thursday, May 24, 2001 on one page

Recent Mac Games News

Wednesday, May 23, 2001
Tuesday, May 22, 2001
Monday, May 21, 2001
Saturday, May 19, 2001
Friday, May 18, 2001

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  'MudPie' Technology Q&A