Q3A Point Release Update
10:21 AM | Ben Boffey | Comment on this story
On May 4th Robert Duffy off id software announced that a new point release for Quake 3 Arena would be released "early next week." The update will have improved networking, increased performance, an integrated auto-update system and a bundle of bug-fixes and tweaks. Two weeks later, the update is nowhere to be seen, though Apple was showing off a beta version of Q3A version 1.28 running on OS X at E3. Robert has updated his .plan once again with news on the impending point release:
"Early next week." Did I say that ? The point release is coming, we continue to update and tweak things as well as fix some issues. Mod Authors have and have had the source etc and it is in the testing loop at Activision. Soon is the best I can say, but we hope this will address all of the cheats, hacks, adds a multitude of new things request wise, fixes lots of bugs etc. A Linux beta will be available right around the same time too as well as Mac.It does not currently look as if this update will have the Altivec enhancements that Graeme Devine was working on. At one point it was reported that there was a problem with the way Metrowerks' CodeWarrior was handling the compiling of Graeme's Altivec-enhanced code. With recent news that a revision of CodeWarrior for Mac will be available at Apple's Worldwide Developer's Conference in San Jose this week, hopefully this roadblock will be resolved. It may not be long before we have Q3A running natively on OS X with impressive performance to boot (for G4 owners).
I did not attend E3 this year but it looks like it went great. Lots of neat looking games from the look of the movies and the word back from everyone there.
Robert Duffy's .plan File on Blue's News
Quake III Arena
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