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Friday, May 18, 2001

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E3: New Unreal II Images, Previews
10:25 AM | Michael Eilers | Comment on this story

While we don't have a first-hand report on this title from the show floor -- yet -- the reports on Unreal II from other news sources are just too amazing not to pass on to our readers. Again, there is no Mac OS version of this game announced as of yet, but almost every Unreal-engine game ever made has come to our platform, and UT is still a hot seller as the GOTY edition. We think Mac Unreal II is a shoe-in.

A firsthand account of the game in action has been posted at PCIGN, with three very nice screen shots (albeit ones from the press kit). Many who have seen the first images from this game in action have doubted that any game could look that good and still run in real-time; they look good enough to be ray-traced. Yet the article author swears to have seen the game in action, and says the target hardware upon completion will be a lowly 500 MHz PC with a GeForce2 card, easily eclipsed by a 450 MHz G4 Mac with a GeForce2 MX or Radeon card. Of course, the game will also be enhanced to take advantage of NVIDIA's just-released GeForce 3 chipset. Here's an excerpt from their account of the game in action:

The first world loaded up was a green planet with blue waters and plenty of tall hills. After the level started, he ran away from the drop ship and headed up a little slope where the some of the native life was feeding on some of the other native life. They got a little freaked when the player ran up and ran back to the water to hide. There were also some "birds" flying around bringing the world to life that little bit more. These aren't dinky little things either. There's a lot of detail in these guys, which can be seen by zooming the sniper gun in on them.

In fact, in all of the levels, the textures were all incredible. From the regular ground textures to the indoor alien textures, everything is highly detailed and really incredible. The second level we saw was what will be your ship where you will go in between missions. Here you'll run into your three crew mates, one of which is the beauty that you see in all those pictures named Aida (the Aida model out on the show floor was& yeah). She'll actually be linked to you to give you info during your missions as well. They also took the time during this section of the demo to zoom on into Aida's mouth while she was talking to see the facial deformation technology that makes it look like she's saying what she's saying. It was done really well.

As you can tell, this is a title worth getting excited about. Their article is part of a long series of impressions on the title, so if you are new to this game be sure and read from the bottom up.

UnrealCenter has posted their own impressions from the expo, along with some high-quality screen shots. While a little lacking in the grammar department -- we have typed articles at 2 AM at the Expo, we can sympathize -- this breathless account of a demo of the game in action is worth a read. Here is an excerpt:

Ok, so you know all this, now let's get to the good stuff bout that 100k polys. This engine is defintely what dreams are made of, Scott Dalton, lead level designer at Legend, was showing off the sniper rifle and zoomed in on one of them Big Dragon like things, their wings were flapping, their heads moving and the clouds moving behind them in a smooth sanguine motion, I almost cried. The whole enviroment is totally 3-d. Scott played a nifty lil trick and took away the textures and left the wire frame for us ingame and there's more stuff going on in those walls than there are in most games alone!

As far as the game play goes, we were shown mostly the single player aspect as that's the way Legend is trying to go with this, but we did get to check out one CTF map full of asteroids, and not like just one asteroid, a field FULL of asteroids, and a prototype of a grapple, not fully implemented yet but could make Low G maps a whole lot more fun. Included in the release they will have DM, TDM, LMS, CTF and a new gametype referred to once as XMP or Xtreme Multi Player.

When was the last time you heard of a game inspiring actual tears of joy? You can be sure we will bring you more details on this game from the show floor, so stay tuned!

Unreal II Web Site
Unreal II Preview at UnrealCenter
Unreal II Preview at PCIGN

Other Mac Games News for Friday, May 18, 2001

Omni to Show OS X Games at WWDC3:53 PM
E3: Firsthand Report on Myth III: The Wolf Age3:40 PM
E3: MacCentral on Apple at the Expo2:30 PM
E3: Glimpse of Stronghold2:10 PM
E3: Hardware Roundup From the Show Floor12:04 PM
IMG at E3, Day Two11:46 AM
E3: MOO3 Mac Dev Update, Promo Materials11:25 AM
• E3: New Unreal II Images, Previews10:25 AM
Apple Lays Out WWDC Game Track10:09 AM
Cro-Mag Rally Updates for OS X9:49 AM
E3: Saitek, Logitech Unleash Flood of Controllers9:30 AM
E3: Bungie Fanfest Reports, Q&A8:57 AM
E3: Report on Blizzard Titles, Release Dates8:47 AM
E3: World War II Online Update, June 6 Release8:35 AM
E3: Warcraft III Trailer, Movies8:31 AM
View all of the Mac games news for Friday, May 18, 2001 on one page

Mac Games News for Thursday, May 17, 2001

E3: Return to Castle Wolfenstein Site Launched4:19 PM
MacGamer Previews Civilization III4:19 PM
E3: New Myth III Images Revealed [Update]3:24 PM
E3: Images From The Expo, Part One3:06 PM
E3: Disney Unveils Mac-Friendly Lineup2:39 PM
E3: Tentative MacSoft Release Dates1:29 PM
Blizzard Patches Diablo, Warcraft II BNE1:07 PM
E3: Civilization III Sneak Preview, More From MacSoft12:54 PM
Vortex NG Updated to 1.0.3, Fixes Bugs12:24 PM
Classic Gaming Updates for OS X11:37 AM
Westlake To Port Deus Ex to PS210:58 AM
E3: Star Wars Jedi Outcast: Jedi Knight II10:33 AM
E3: More Max Payne Movies, Images10:13 AM
Shadowbane Reveals Guild Halls10:02 AM
E3: Unreal II Preview and Interview9:58 AM
IMG Heads to E39:44 AM
Sound Blaster Update on UT, Deus Ex9:31 AM
Rune Multiplayer/Patch News9:27 AM
Westlake Lines Up the Releases9:25 AM
MacCentral Visits MacPlay8:52 AM
View all of the Mac games news for Thursday, May 17, 2001 on one page

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