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Tuesday, May 15, 2001
Details, Concerns on Sims Online
9:29 AM | Michael Eilers | Comment on this story

MSNBC has posted an article on The Sims Online which ostensibly starts out as coverage of the game's features and details, but as with so much of the mainstream press coverage about video games, turns into a treatise concerned about the game's moral atmosphere. Apparently MSNBC is concerned the game will turn into an online porn-fest full of potty mouths -- wow, it's a good thing the Internet hasn't fallen that far already, isn't it?

Before MSNBC's article begins the hand-wringing, there are a few details offered about the game itself and how it will play. Beginning with the familiar structure and characters of the solo game, the Sims Online will put you more directly in control of your Sim so you can socialize, cooperate, and even romance your fellow avatars online. Here is an excerpt:

Taking The Sims online was without a doubt the next logical step for Electronic Arts’ popular simulation franchise. In 1989, Mr. Wright’s old company, Maxis, introduced SimCity, which gives players the chance to cope with urban challenges like taxes, zoning, toxic clouds and flaming space junk that drops from the sky. Electronic Arts bought Maxis in 1997 and last year released The Sims, which peeled back the rooftops in SimCity and permitted players to wield God-like control over their characters’ private lives.

 In the planned online version, players will be able to go even further and become the Sims characters. “Now, these things are more direct puppets,” Mr. Wright says. “We want you to puppeteer them.”

Navigating a single character through the Sims world, each player will be able to design a home or find other characters to interact with using a social map called the “Web of Friendships.” To talk to each other, players will type text that appears in dialogue bubbles above the characters’ heads. They can earn points, game rewards and virtual cash by competing for popularity, wealth, relationships and the number of visitors to their house or business.

While there is no Mac OS version of the game planned as of yet, we feel fairly confident that there will be a port by Aspyr Media, as they have brought all the previous Sims material to our platform in the past.

While apparently the reporter for the MSNBC story has mortal fears of the Internet decaying into a morass of moral turpitude, it appears the game itself will have many features designed to isolate and silence troublemakers -- perhaps 2002 will look a lot like 1984, from a Sims Online perspective. Read on for more.

Will life on the Web spoil the Sims? at MSNBC

Other Mac Games News for Tuesday, May 15, 2001

Vortex: Next Generation Ships for X, OS 93:50 PM
BioWare Pair on D&D, Neverwinter Nights3:36 PM
Red Faction News Bits3:11 PM
'Myth Village' Debuts10:15 AM
EV Nova Progress Update9:50 AM
• Details, Concerns on Sims Online9:29 AM
UbiSoft Addresses Myst III: Exile Concerns9:10 AM
Vampire: tM Status Check9:05 AM
Apple Shreds With Tony Hawk 28:48 AM
Shadowbane Preview, Site Updates8:22 AM
View all of the Mac games news for Tuesday, May 15, 2001 on one page

Mac Games News for Monday, May 14, 2001

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Big Update from Feral Interactive10:57 AM
GarageGames Intervew10:50 AM
Mac GeForce 3 Coming Sooner?10:10 AM
Bungie Fanfest Reminder9:58 AM
Bannister Updates Emulator Progress9:55 AM
Halo Develpoment Diary Published9:52 AM
MacPlay Breaks The Silence [repost]9:43 AM
MacSoft Site Update9:07 AM
New Game FUEL'ing Its Way to the Mac8:55 AM
Diablo II: Lord of Destruction Preview, Movies8:53 AM
Douglas Adams Dies, Age 498:53 AM
Deimos Rising Progress Report, Nears Testing8:48 AM
Baldur's Gate Editor Revision Due Soon8:46 AM
New Stronghold Pics, Info6:00 AM
View all of the Mac games news for Monday, May 14, 2001 on one page

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Archives  News  Details, Concerns on Sims Online