Details, Concerns on Sims Online
9:29 AM | Michael Eilers | Comment on this story
MSNBC has posted an article on The Sims Online which ostensibly starts out as coverage of the game's features and details, but as with so much of the mainstream press coverage about video games, turns into a treatise concerned about the game's moral atmosphere. Apparently MSNBC is concerned the game will turn into an online porn-fest full of potty mouths -- wow, it's a good thing the Internet hasn't fallen that far already, isn't it?
Before MSNBC's article begins the hand-wringing, there are a few details offered about the game itself and how it will play. Beginning with the familiar structure and characters of the solo game, the Sims Online will put you more directly in control of your Sim so you can socialize, cooperate, and even romance your fellow avatars online. Here is an excerpt:
Taking The Sims online was without a doubt the next logical step for Electronic Arts’ popular simulation franchise. In 1989, Mr. Wright’s old company, Maxis, introduced SimCity, which gives players the chance to cope with urban challenges like taxes, zoning, toxic clouds and flaming space junk that drops from the sky. Electronic Arts bought Maxis in 1997 and last year released The Sims, which peeled back the rooftops in SimCity and permitted players to wield God-like control over their characters’ private lives.While there is no Mac OS version of the game planned as of yet, we feel fairly confident that there will be a port by Aspyr Media, as they have brought all the previous Sims material to our platform in the past.
In the planned online version, players will be able to go even further and become the Sims characters. “Now, these things are more direct puppets,” Mr. Wright says. “We want you to puppeteer them.”
Navigating a single character through the Sims world, each player will be able to design a home or find other characters to interact with using a social map called the “Web of Friendships.” To talk to each other, players will type text that appears in dialogue bubbles above the characters’ heads. They can earn points, game rewards and virtual cash by competing for popularity, wealth, relationships and the number of visitors to their house or business.
Will life on the Web spoil the Sims? at MSNBC
While apparently the reporter for the MSNBC story has mortal fears of the Internet decaying into a morass of moral turpitude, it appears the game itself will have many features designed to isolate and silence troublemakers -- perhaps 2002 will look a lot like 1984, from a Sims Online perspective. Read on for more.
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