Interview with Westlake's Mark Adams
8:49 AM | Andy Largent | Comment on this story
iDevGames, the site dedicated to encouraging the development of games for the Mac OS, has just posted a new interview with Mark Adams, president of Westlake Interactive. In the chat Mark answers quite a few questions about porting games to the Mac, the state industry in general and analyzes several new technologies such as OpenAL, OS X, and the GeForce 3 (which they have yet to see). Here's a clip from the Q&A with more info:
Westlake Interactive has been consulting with Apple on how to make Mac OS X the best gaming platform possible. Which areas did you cover with them and are there any you feel still need addressing?Head on over to iDevGames for much more information from Mark on a variety of topics.
Mostly we talked to Apple about the need for DrawSprocket functionality and input device support. The DrawSprocket issues are much better in 10.0.2, and we're hopeful input devices will also shape up quickly. We've also been talking to Apple on optimization techniques, but often those are less about what needs to change in OS X than about what we need to do differently in our code to run best under X.
Westlake Interactive announced that it would work towards including Mac OS X support "out of the box" for future projects. How long do you think the Mac OS 8/9 "legacy" market will exist and will you continue to support it?
I believe the 8/9 market will still be a factor for at least another couple years. We'll support it as long as our publishers want us to. If one of our publishers wants a X only game, we'd love to do it.
iDevGames Interview with Mark Adams
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