Interview with Giants: Citizen Kabuko's Ken Capelli
9:34 AM | Eddie Park | Comment on this story
Hypothermia recently received the chance to interview Ken Capelli, Lead Artist for Planet Moon Studios, the team responsible for Giants: Citizen Kabuko, among other titles. The interview focuses, among other things, on the design aspects and general development of Giants.
The PR through Giant's development cycle was one of some debate, as it was announced so early and "took so long" that some players started deriding it as vaporware, never to be released. Capelli comments a bit on this:
Well, Giants ended up taking quite a bit longer than originally intended partially as a result of organic design changes during development. As the game reached development plateaus it became clear when played that certain aspects would benefit from expansion, modification, simplification... or just downright removal (in the case of the Shepherd and
other enemy creatures) or massive addition (in the case of the multiplayer game).
As far as future plans go on Giants, including mods and new levels, Capelli mentions that a final patch (for the PC version) and a few new multiplayer levels will be released soon, and that future plans for his company will be announced at E3.
Planet Moon Site
For the rest of the interview, be sure to check out Hypothermia. The Mac port is currently underway by MacPlay and is expected out later this year. For more info, readers can scan IMG's preview.
IMG - Giants Preview
Hypothermia - Ken Capelli Interview
Planet Moon Studios
Giants: Citizen Kabuto
Buy Giants: Citizen Kabuto
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