8:25 AM | Andy Largent | Comment on this story
A new interview with Jeff Tunnell, president of GarageGames, has been posted at GameSpot recently. Tunnell discusses his new company, made up of mostly former Dynamix employees, which is working to release the Tribes 2 engine (called V12) for only $100 a license. This is brand new idea in a world where modern 3D engines will run developers anywhere from 100-250 thousand dollars. The catch is that GarageGames gets the first chance to publish any titles that come out of the deal. And if the game is good (or big) enough, it may even get handed off to Sierra. Here's a clip with Tunnell explaining what he thinks is a realistic schedule for the engine:
GS: When do you expect the first GarageGames games to be released? Can you tell us anything about the games themselves? Have you started working on any new in-house games? It's a startling concept, but Mac gamers might be even more interested because of the porting possibilities. In previous discussions with Tunnell, IMG has confirmed they are already talking with Mac developers about the possibility of porting solutions.
JT: We will release the V12 "real soon now" (see the site for updates). From there it will take at least six months for games to be released that will be fun to play, and six months from there before we have any games that are worthy of making money. We don't know what kind of games developers will make, but we are looking forward to creative projects that publishers would not take on.
GarageGames Web Site
Nothing official has been announced yet in any form, but it's a possibility we're hoping might bloom into a Tribes 2 port for the Mac. And extending the analogy even further -- Mac compatibility built into V12 may mean a host of new independent games could be playable as well. This is all speculation at this point, but we'll be sure to bring you more information as V12 gets closer to release.
Jeff Tunnell Q&A at GameSpot
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