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Tuesday, July 11, 2000
 
Tribes 2 Details, Images
11:19 AM | Andy Largent | Comment on this story

As Fall approaches, even more attention is being focused on Tribes 2, the upcoming teamplay-based FPS from Dynamix.
In case you're wondering what the game is all about, Trenches has posted a short preview for your reading pleasure. There are five new screen shots included, as well this interesting clip about voice communication:

Team communication is another area Tribes 2 improves upon. As Mr. Georgeson states, "You won't need Roger Wilco anymore!" Tribes 2 features a real time voice communication system through a microphone as well as the standard voice binding scripts (a la TF2). So players will be able to really talk to each other during a game, or not talk, but still communicate messages to their team (I'm glad for the option, because I don't know about the rest of you, but I feel extremely stupid talking to my computer aloud, even if there is another person at the other end).
TribalWar has posted a new interview with Sierra's Brand Manager for the game, Lee Rossini. He answers questions on a variety of topics relating to Tribes 2 and his history in the industry. Here's a clip explaining what attracted him to this game series:
Bacchus: What was it about Tribes2 that caught your eye? I mean, of all the software titles to select from, why Tribes2?


Lee: Well, I played a lot of FPS titles and loved them .. But when I saw Tribes and Tribes 2, I was blown away. Especially with the jetpack. The fact that I no longer had to stay stuck on the ground, doing the same old circle-strafing that all the other FPS titles revolve around .. that was very cool. The vertical element of combat in Tribes and Tribes 2 really makes for stronger, more compelling action. I also really dug the seamless indoor-outdoor environments in Tribes. I didn't realize it at the time, but I was getting bored with games that sport Truman-Show environments (invisible ceilings, walls, and no outdoors). Finally, the team-play aspect caught me. CTF and all the other game types found in Tribes opened my eyes to how exciting, and addictive, team-based action can be. Straight deathmatch is so played, and has been for months. That's why you are seeing a lot of action titles adding CTF now .. and Tribes has had it for almost a year and a half now.

Take a look at the rest of the Q&A for more from the 'inside' of development. Lastly, Tribes2Players has picked up a couple of interesting tidbits. They received two new exclusive screenshots and this quote from Dave Georgeson on whether the game would have a Q3A-like open beta:
Doubtful that it will be THAT open. More likely a 1000 or so people in more of a "closed" beta. There's a possibility we could do it open, but honestly, I don't want to show my dirty laundry (unpolished game) in front of that many public eyes.
Understandable, considering the scrutiny a game can receive when it's still being tested. No word on whether a Mac beta might also be tested. Dynamix is planning to release Tribes 2 for Mac and PC later this Fall.

Trenches Tribes 2 Preview
Tribes2Players
TribalWar Talks to Lee Rossini


Other Mac Games News for Tuesday, July 11, 2000

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Burning Monkey Puzzle Lab Gold4:41 PM
UT HeadHunters 1.3 Update1:57 PM
Tribes 2 in Alpha1:54 PM
F.A.K.K. 2 Status Update1:50 PM
Bungie.Net Outage11:25 AM
• Tribes 2 Details, Images11:19 AM
Mac Simon 3D Details11:13 AM
RUNE Dev Diary Updated10:58 AM
 
View all of the Mac games news for Tuesday, July 11, 2000 on one page

Mac Games News for Monday, July 10, 2000

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Sim Theme Park in Beta1:12 PM
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B&W Preview, Diary11:22 AM
Logicware Decodes DirectPlay for AvP11:17 AM
Elite Force Demo Released for PC11:09 AM
 
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