Mac Summoner Status, Screen Shots
9:21 AM | Andy Largent | Comment on this story
The GraphSim site has received a quick update about the upcoming 3D RPG Summoner. Apparently the game's testing phase is going well, as no major issues are reported as holding it up right now. Kudos go out to Mark Allender of Volition who is reportedly doing a great job of burning through the Mac-specific bugs. The Summoner section has also been updated with a number of new screen shots of the game, taken with the Mac version. The detail on the characters and environments looks really great, so head over now to check them out.
We recently asked GraphSim a couple of quick questions about Summoner. It was noted some time back that the PC and Mac versions of the game began with 3dfx now-defunct Glide 3D API. Though this probably could have been incorporated into the final version for 'free,' it looks as if this was too much hassle to deal with. GraphSim has confirmed that OpenGL will be the only supported API in the shipping version of Mac Summoner, though Voodoo 3 and 5 cards will be fully compatible.
Summoner Screen Shots
And just as a reminder for those itching to play Summoner on OS X, the game will only run on Mac 8.6-9.x out of the box. GraphSim is planning on providing a Carbonized version of the game after the original is complete, and we'll have more details for you about it later this year. Hopefully the testing on Summoner will wrap up in the coming weeks and the game can actually ship out in a month or so. Have a look through GraphSim's Summoner site for much more information on the game.
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