December 14, 2017
Archives  News  Pillars of Garendall Preview  


Thursday, May 3, 2001
 
Pillars of Garendall Preview
12:08 PM | Michael Eilers | Comment on this story

Although MacNN shut down their gaming site games.macnn.com some time ago, they continue to integrate some elements of games content in their everyday news. One leftover from the previous site is a preview of Pillars of Garendall, the first game to be developed with Beenox's Coldstone Engine, a graphics engine and tool set for developing realtime RPGs. PoG is both a demonstration of this engine's capabilities and a full-length RPG adventure, viewed through a 3/4 perspective.


While the screen shots reveal plenty of 3D-rendered eye candy, it is the depth and flexibility allowed by the engine that sets this game apart. A realtime combat engine is mixed with more traditional RPG elements such as scripted conversations with multiple threads, deep character development and complex NPC behavior. Although the preview does tend to wax prosaic about such elements as "exciting cracks, fissures and pebbles" in the sidewalks, overall an impression of great depth and attention to detail is created.


The game also reveals the full power of the Coldstone engine, which will become an exciting tools set for anyone who has wanted to develop a game but saw learning abstract languages as C++ as an obstacle. Here's an excerpt:

Perhaps the most interesting idea to come from Pillars of Garendall is the ability to play a commercial quality game and realize that this kind of quality is now within the reach of the average computer user with an interest in creating their own RPG. The process of creating an RPG with Coldstone is that of designing a map, characters, buildings, quests, dialogue and rules via accessible libraries, templates and wizard programs built into Coldstone. With time, patience and an eye for detail, an interested novice can assemble a final product with all the features of commercial RPG games. Coldstone authors can then either retain full control of their products or allow any gaps in their games to eventually be filled in by plug-ins that will undoubtedly be offered by the Coldstone community.
Make sure you click through to the preview for more details and some very nice screen shots. Pillars of Garendall will be published by Ambrosia Software, and the game is currently in late Beta status.

Pillars of Garendell Progress Page
Ambrosia Software
Pillars of Garendell Preview at MacNN
Ambrosia Software
Beenox
Pillars of Garendall


Other Mac Games News for Thursday, May 3, 2001

Apple Low-Key at E3?4:29 PM
• Pillars of Garendall Preview12:08 PM
PC Rune, Expansion Patched to 1.0711:00 AM
Fox Signs Publisher, Still No Mac Info10:16 AM
BioWare Discusses Baldur's Gate II Creation9:52 AM
Diablo Movies; Expansion Pics, Preview9:14 AM
 
View all of the Mac games news for Thursday, May 3, 2001 on one page

Mac Games News for Wednesday, May 2, 2001

Need For Speed: Porsche Unleashed Put On Hold1:57 PM
Cro-Mag Rally Carbon Updated for OS X 10.0.210:49 AM
Myst III: Exile Contest10:07 AM
Rune - Halls of Valhalla Review9:57 AM
More Red Faction Info9:37 AM
TopWare's Assets Purchased9:34 AM
OS X 10.0.2 Update More Than Just CD-R8:52 AM
Sims Creator Will Wright Interviewed6:00 AM
 
View all of the Mac games news for Wednesday, May 2, 2001 on one page


Recent Mac Games News

Tuesday, May 1, 2001
Monday, April 30, 2001
Friday, April 27, 2001
Thursday, April 26, 2001
Wednesday, April 25, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Pillars of Garendall Preview