Interview with John Carmack
8:51 AM | Andy Largent | Comment on this story
John Carmack of id Software was recently awarded a spot in the Hall of Fame of the Academy of Interactive Arts & Sciences for his ground breaking work with 3D games. His work began with classics such as Wolfenstein 3D and Doom, but progressed to move games into the true-3D worlds that we take for granted today. GameSpy managed to chat with Carmack about his work, the future of the genre, and the continued role of online gaming. Here's an interesting excerpt about where he feels the industry is headed in the future:
GameSpy: What breakthrough/technical advances are you most looking forward to in the next five years? Ten?Yes, he does always talk like that. As you probably saw from the early demonstration of DOOM3, Carmack has already made significant advances towards lifelike realism in his games. We're of course anxious to see what will appear in this upcoming title, though it's not expected out for over a year at the very least. Be sure to head over and have a read through the rest of the quick Q&A for more from Carmack.
John Carmack: In the next five years, all of the flexibility issues should be worked out of hardware acceleration, so we really should be doing renderman-like content creation without the hard limitations that we live with today. Ten years is harder to say. With all the training currently tied up in it, I don't expect the basic modeling actions to be changing fundamentally, but there may be some radically different rendering models that use that data. Dealing with all the analytically difficult issues with something like distributed ray tracing solves lots of problems, but isn't very compatible with existing hardware acceleration methods. More important would be breakthroughs in input/output devices. A truly good VR headset would be a big deal, but there are a lot of challenges still to be addressed there. Now that we have consumer cards with lots of 3D muscle and dual monitor outputs, I am rather looking forward to some more attempts at it, but attitude sensing is still not really nailed down well. When they get to the point of "putting on sunglasses" and they work like the movies always showed them, it will be significant.
John Carmack Interview at GameSpy
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