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Tuesday, April 24, 2001
 
Details on Combat Mission 2
9:59 AM | Michael Eilers | Comment on this story

Sim gaming fan site SimHQ has published a detailed interview with Charles Molan of Battlefront, the team behind the popular WWII simulation Combat Mission. A sequel is currently in development, and this interview discusses both the differences and similarities between Combat Mission 2 and the original. This time the battle has a new setting: the Eastern Front, as the German line advances into Poland, the Soviet Union and the Baltic states. The sequel won't just feature new battlefields, however; as you might expect they are also going to increase the level of graphical detail and improve the interface, taking cues from user feedback. Here's an excerpt on what's different this time around:

What unique challenges do you and your development team face in modeling this vast aspect of the war? How will it be different from creating the original Combat Mission?


The main issue is the large number of combatant nations. We're hoping to include Germans, Soviets, Poles, Finns, Hungarians, Romanians, Italians, and Partisans. Many of these forces behave quite differently from one another, depending on the time period. For example, we are reworking the command and control system for the Soviets so it will feel quite different to command a unit of the Red Army than players are used to from the original Combat Mission. Generally speaking, morale and firepower will be high, but command efficiency will be low. It's a unique challenge.

One of the many favorable aspects of the original title was its low system requirements and good speed even on systems with only 8 MB of VRAM. While the new sequel will include some improvements in graphic detail, Battlefront doesn't intend to leave users of these systems behind:
What gameplay or technological differences will we see between Combat Mission 2 and the original?


Besides what I've mentioned so far, one of the biggest changes is a new in-game interface that puts a lot more game and unit information on the main screen. Those graphics haven't been finalized, but we're working on a new look.


In addition to that, we're increasing the resolution of our terrain and vehicle model graphics to take advantage of modern 3D cards. The battlefield scenes will look more realistic without overly taxing most CPUs. We've decided to keep our requirements fairly modest, however (8MB 3-D card minimum, with 16 or 32MB recommended) so we don't limit ourselves only to the bleeding edge.

Fans of the original game should certainly check out this interview, as it contains a wealth of information on what to expect from the sequel. If you haven't tried the original Combat Mission, be sure to check out our review of the title and download the demo. The user rating of this title is quite impressive.

Combat Mission 2 Interview at SimHQ
Review: Combat Mission


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