Dim3 Progress Update
6:00 AM | Andy Largent | Comment on this story
One of the last remaining object models to create is the one for weapons, and this is the one that has given me the biggest headaches. I have two goals; to allow you to make any type of weapon you can imagine and to make the weapons global to a game instead of attached to a certain player and/or bot, but also independent of a game so they can be exchanged between projects. The first part is easy, the second part has not been.Check out the dim3 site for new screen shots of the both the game and its editor in action. And look for a full release this summer. The engine will be free for use by freeware authors, with a small royalty for shareware or other commercial games.
IMG News: New 3D Game Development Engine
In the end, you should just be able to drop a weapon script into a game, and all players/bots will have the ability to use the weapon. There will have to be some way for a bot to query for the weapons it can use, and categorize them so some sort of border-line AI can understand simplistic variations of weapons (long firing, explosive, melee, etc).
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