Logicware Decodes DirectPlay for AvP
11:17 AM | Andy Largent | Comment on this story
In a post to Usenet, Contraband Entertainment's Andrew Meggs (formerly of Logicware, once known for the never-published game Sanctity) noted that progress on Logicware's port of Aliens versus Predator is still in development. Apparently the main programmer, Bill "Burger" Heineman, has actually reverse-engineered Microsoft's proprietary DirectPlay networking protocol, which is often a barrier to compatibility between many PC games and their Mac ports. Here's a clip from Meggs' post:
DirectPlay was an issue, but at this point...we've got an actual working version of DPlay for MacOS. Burger sat there with a packet sniffer for several days and figured out the protocols. We're finally past most of the grief from the collapse of Logicware and able to focus on making games, which is a Good Thing. The bug list on AvP grows shorter each day.This is great news, not only for AvP, but also other games which use DirectPlay - if Logicware decides to offer their discovery to other developers. There is still no word as to whether Logicware will release their solution for other companies to use, or if it is even applicable to other games. Another problem could be that Microsoft might change their standard in the future, breaking Burger's code. For now, this is great news and hopefully we'll see more progress on AvP soon.
In related news, the second half of Meggs' post notes that progress on Contraband's port of Heavy Metal F.A.K.K. 2 is also going well.
FAKK is coming along nicely too. The Mac version is now using QuickTime to play all the soundtrack MP3s, and I've got to say I'm very, very impressed with the audio quality from Apple's decoder.It's great to hear that these two games are progressing so well. We'll be sure to bring you more information on the DirectPlay issue as it becomes available.
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