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Wednesday, April 18, 2001
 

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id Working on Quake 3 Point Release
6:00 AM | Lucian Fong | Comment on this story

id Software has been under fire by Mac gamers the last several months; many a flame war has been fought debating the merits of the highly praised yet so far nonexistent AltiVec-enhanced version of Quake 3: Arena. After many months of silence, id programmer Graeme Devine finally spoke out with an update to his .plan. He reveals that id originally planned to update Quake 3 in late March, but for one undisclosed reason or another, this release was delayed. He also assures us that they are hard at work on a final point release, although it may take some time. Here is the full .plan:

Okay.


I've had a zillion emails today about this, so I guess it needs an update.


Currently we compile Quake 3 under Win32, Mac OS 9/X, and Linux.


It's been a long long time since there has been any sort of update for Quake 3 (well, it seems that way). Originally a new point release way due out towards the end of March, which suited me fine because that coincided with the release of Mac OS X and it meant we would be right there with a point release as the operating system came out.


Well, for several reasons, we're still working on the point release, and it's still a ways out. We've been working extremely hard to get it to you, and working with the mod community to get all the features into the point that you've asked for, and it's all taking a little more time than we originally anticipated. We've also been working hard on the various other work projects id has for Robert, Mr.Elusive and I. Some of these have been on a critical time path in the past few months, and have required our utmost attention.


That's not to say we've not been out there listening. Paul Jaquays over on quake3world has been feeding us daily requests that we've strived to include in this, hopefully the last for a long long time, super mega point release. By working with mod teams, I think you'll see some community work made now that was very hard to impossible to make with the previous point releases.


So for now, please carry on playing Quake 3, with your current version, it's not that bust, broken or mangled, and in fact runs quite nicely. The new point release will be available as soon as it's done, and not before.


And finally, there is STILL no spoon.

Other than the fact that there is no "official" Mac installer for the latest point release, 1.27h does fix many issues players experiences with 1.27g and is on par with 1.17 speed-wise. Don't expect too many more updates from Graeme and the id team, as they like to keep quiet while working on projects. While it is unknown at this time how much of a speed boost, those with G4 systems will experience quite an increase once Q3A has been "tuned" to take advantage of the extra vector processing unit incorporated in that chip. You can be sure we will let you know when the next point release is ready for prime time.

Graeme Devine's .plan File
Troubleshooting Quake 3 1.27h
Activision
id Software
Quake III Arena


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The Future of Gaming?9:51 AM
Soldier of Fortune 2 Officially Announced (For PC)9:19 AM
Oberin Gains New Users, Forums9:01 AM
Steve Jobs Fireside Chat at WWDC8:35 AM
id Working on Quake 3 Point Release6:00 AM
Myst III: Exile Previews6:00 AM
StarCraft Cinematics DVD Available6:00 AM
 
View all of the Mac games news for Wednesday, April 18, 2001 on one page

Mac Games News for Tuesday, April 17, 2001

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IMG Reviews Driver2:22 PM
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Warcraft III Info, Preview9:18 AM
New Deus Ex OESS, Tips8:13 AM
Dragon's Lair 3D Preview6:00 AM
First Shadowbane Test Phase Completed6:00 AM
pop-pop Pops Back Up6:00 AM
 
View all of the Mac games news for Tuesday, April 17, 2001 on one page


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Archives  News  id Working on Quake 3 Point Release