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Monday, April 16, 2001
 

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Trade Wars: Dark Millennium Interview
8:59 AM | Andy Largent | Comment on this story

Late in February, IMG brought you word of a new title inspired by the classic Trade Wars BBS game. This 3D massively multiplayer title will attempt to set new highs for the real-time strategy genre, as well as bring back memories of the amazing speed of 2400 baud modems.


Realm Interactive is the developing company which has obtained the rights to the game, and GameSpot recently chatted with their lead programmer Dave Adams about his work on the project. The team is currently focusing on keeping the spirit of the original title while making the transition from ASCII to fully 3D worlds. Here's a clip from the interview with more:

GS: Describe some of the main tasks for the player in the game. Will the balance of space trading, combat, and planet building be similar to that of the Trade Wars BBS game?


DA: The balance of these different activities will be shifted in Dark Millennium, with more emphasis on combat and empire building and less emphasis on those activities that are often redundant. One example is trade. In the original, trade was one of the primary sources of growth and expansion. However, trade wasn't very entertaining. Players wanted to trade so that they could do the things that were entertaining, such as building planets, corporations, and sector defenses. In fact, players eventually created helpers to automate the task of trading so they could concentrate on the fun stuff. As a result of this, trade in Dark Millennium will be highly automated.


In addition to combat and empire building, players will be concerned with customizing units, harvesting resources (some hostile--for example, harvesting creatures for resources), diplomacy, growing their heroes and avatar, and of course etching their names in the annals of history.

Trade Wars: Dark Millennium seems to be a massive undertaking, but we're hopeful these folks will be able to pull it off. Head to GameSpot to have a read through the rest of the informative Q&A.


While the game will initially be released for Windows, a Mac version is in the works and should be out soon after. Realm Interactive is currently shooting to have Trade Wars: DM finished early next year, with a beta test beginning this summer.

IMG News: Trade Wars Remake Coming to the Mac
Trade Wars Web Site
David Adams Interview at GameSpot


Other Mac Games News for Monday, April 16, 2001

IMG Hunts for Mac Game Easter Eggs1:56 PM
Apple Revs Up For WWDC12:45 PM
Neverwinter Nights Interview10:55 AM
Creative Labs Starts Forum Thread10:49 AM
Mac Deep Space Nine: The Fallen Still in Limbo10:35 AM
Omni Group's Heavy Metal F.A.K.K. 2 Notes9:57 AM
Big Tropico Preview9:14 AM
Tomb Raider 5 Nears Final; Level Editor Update9:08 AM
Kids Domain's Easter Update9:04 AM
Oberin Updated9:02 AM
MacMAME Update8:59 AM
Trade Wars: Dark Millennium Interview8:59 AM
 
View all of the Mac games news for Monday, April 16, 2001 on one page

Mac Games News for Friday, April 13, 2001

Detailed GeForce 2 MX/Radeon Comparison3:00 PM
Myst III Delayed Until Fall for Europe12:54 PM
Neverwinter Nights Q&A10:10 AM
Quick Red Faction Q&A10:03 AM
Quake III Engine Used to Make Movie9:38 AM
Blizzard Server Troubles9:35 AM
Mac Summoner Questions Answered9:24 AM
NWN Chat Transcripts, OS X Plans8:12 AM
Unreal II Preview6:00 AM
 
View all of the Mac games news for Friday, April 13, 2001 on one page


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