Quake III Engine Used to Make Movie
9:38 AM | Eddie Park | Comment on this story
Stomped has recently posted an interview with Katherine Anna Kang, the founder and head of Fountainhead Entertainment (and the wife of id's
lead programmer John Carmack). Fountainhead is currently creating a completely computer-rendered movie
titled Sidral. Instead of using the usual powerhouse tools that are used in today's
CGI productions, Fountainhead is using id Software's Quake III Arena engine to render their upcoming movie. The technique is known as 'machinima,' and is expected to give rise to a new genre of low-budget CGI-rendered films.
The backstory of the movie involves the planet Sidral, where the native inhabitants have a history of less
than a hundred thousand years. They have been enduring persecution by an ancient and hostile race with several million
years of history behind them. This hostile race appears to be unbeatable.
The plot itself will center around some rebel leaders, whose adventures will lead them to a discovery that will "change everything." Apparently
the Earth itself will also be involved, as Kang notes that "Earth will find itself in the middle of the greatest war the Universe has ever seen."
Kang notes that her team chose to use the Quake III engine for various reasons:
Other than CGI, in terms of revolutionary ways of creating new forms of animation, the film/television industry has beenCurrently, Fountainhead is shooting for a television/video release with their project. Their hope is that
technologically stagnant for a long time. The strides in game engine technology make it an ideal candidate as the tool with which
to create animated worlds. Some of the things that will be possible in the next generation engine is just amazing so it makes a lot
of sense (both in business and creative). An animated series could be completed with a smaller team, less money, and less
equipment than a traditional CGI animated project.
their project will be successful enough to further merge the industries of video games and tv/movies.
Inside Mac Games - Sidrial for Mac OS?
For the rest of the story, be sure to check out the entire interview. Kang goes further into why she chose
the Quake III engine, and screenshots of the title are also available. Be sure to read our past report on the subject, where it is hinted that a runtime (realtime-rendered, not videotaped) version of the movie for the Mac OS might be a possibility.
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