October 16, 2017
Archives  News  Quake III Engine Used to Make Movie  


Friday, April 13, 2001
 
Quake III Engine Used to Make Movie
9:38 AM | Eddie Park | Comment on this story

Stomped has recently posted an interview with Katherine Anna Kang, the founder and head of Fountainhead Entertainment (and the wife of id's
lead programmer John Carmack). Fountainhead is currently creating a completely computer-rendered movie
titled Sidral. Instead of using the usual powerhouse tools that are used in today's
CGI productions, Fountainhead is using id Software's Quake III Arena engine to render their upcoming movie. The technique is known as 'machinima,' and is expected to give rise to a new genre of low-budget CGI-rendered films.


The backstory of the movie involves the planet Sidral, where the native inhabitants have a history of less
than a hundred thousand years. They have been enduring persecution by an ancient and hostile race with several million
years of history behind them. This hostile race appears to be unbeatable.


The plot itself will center around some rebel leaders, whose adventures will lead them to a discovery that will "change everything." Apparently
the Earth itself will also be involved, as Kang notes that "Earth will find itself in the middle of the greatest war the Universe has ever seen."


Kang notes that her team chose to use the Quake III engine for various reasons:

Other than CGI, in terms of revolutionary ways of creating new forms of animation, the film/television industry has been
technologically stagnant for a long time. The strides in game engine technology make it an ideal candidate as the tool with which
to create animated worlds. Some of the things that will be possible in the next generation engine is just amazing so it makes a lot
of sense (both in business and creative). An animated series could be completed with a smaller team, less money, and less
equipment than a traditional CGI animated project.
Currently, Fountainhead is shooting for a television/video release with their project. Their hope is that
their project will be successful enough to further merge the industries of video games and tv/movies.


For the rest of the story, be sure to check out the entire interview. Kang goes further into why she chose
the Quake III engine, and screenshots of the title are also available. Be sure to read our past report on the subject, where it is hinted that a runtime (realtime-rendered, not videotaped) version of the movie for the Mac OS might be a possibility.

Inside Mac Games - Sidrial for Mac OS?
Fountainhead Entertainment
Sidrial Interview


Other Mac Games News for Friday, April 13, 2001

Detailed GeForce 2 MX/Radeon Comparison3:00 PM
Myst III Delayed Until Fall for Europe12:54 PM
Neverwinter Nights Q&A10:10 AM
Quick Red Faction Q&A10:03 AM
• Quake III Engine Used to Make Movie9:38 AM
Blizzard Server Troubles9:35 AM
Mac Summoner Questions Answered9:24 AM
NWN Chat Transcripts, OS X Plans8:12 AM
Unreal II Preview6:00 AM
 
View all of the Mac games news for Friday, April 13, 2001 on one page

Mac Games News for Thursday, April 12, 2001

Titanium PowerBook G4 Reviewed at IMG1:39 PM
Warcraft III Creatures Featured11:40 AM
GeForce 3 Details, Benchmarks11:19 AM
Elegant Chaos Speaks Up on Black and White10:00 AM
FiringSquad's History of ATI9:58 AM
Ares Updated to Version 1.2.09:14 AM
Brad Oliver on Alice, Carbonized Games9:06 AM
MOO3 Forum Compilation, OS X Info9:03 AM
Myth: TFL Server Downtime8:43 AM
Mac Deus Ex Adds Tips, Clans, Chat8:40 AM
 
View all of the Mac games news for Thursday, April 12, 2001 on one page


Recent Mac Games News

Wednesday, April 11, 2001
Tuesday, April 10, 2001
Monday, April 9, 2001
Friday, April 6, 2001
Thursday, April 5, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Quake III Engine Used to Make Movie