Unreal II Preview
6:00 AM | Andy Largent | Comment on this story
Though the game is not expected until early 2002, previews of Unreal II continue to appear around the web. The latest glimpse into the future is a well-written piece at CGO which covers many of the known areas of information about this impressive shooter sequel. While anyone can see from the screen shots that Unreal II will be a stunning title, Legend Entertainment is working closely with Epic to ensure that it is more than just a prettier FPS. The preview covers topics such as weaponry, graphics, teamplay modes and this clip about interacting with NPCs:
It's within this simple plot framework that the game manages to branch out beyond the original title, and, indeed, most first person shooters. You'll be able to interact with your crew between missions while walking around the Atlantis, and occasionally you'll find NPCs who you can talk to planetside. The good thing about all this supposed chattiness is that it doesn't consist of non-interactive, boring cinematic sequences, but something you can actually control.Head over and check out the rest of the preview for more information on the game. While there haven't been any definite plans for a Mac version of Unreal II, we're confident Westlake Interactive (which ported four titles based on the Unreal engine) will be itching to take on this project -- as long as a publisher is willing to release it, of course.
Unreal II Preview at CGO
"We are trying to move the genre ahead a bit," Verdu explained. "We want the player to have conversations in real timeónot the stilted, horrible 'choose-a-dialog-statement-off-a-menu-while-the-NPC-does-an-awkward-idle-animation' conversations that are common." To that effect, the team is trying to make dialog choices work more like the commands you would give to bots in Unreal Tournament. The AI responses are also aimed high to be more realistic, so if your response is delayed for example, then the character you're talking to might lose patience and wander off. In a rather Half-Life inspired manner, you'll be to do things like interrupt conversations, leave in the middle of a statement or response, or even draw a third party into the conversation.
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