Brad Oliver on Alice, Carbonized Games
9:06 AM | Eddie Park | Comment on this story
MacGamer has posted a short but significant interview with Brad Oliver,
Mac programming extraordinaire and general all-around nice guy. Even if the name is unfamiliar,
his works should be very familiar to Mac gamers, MacMAME and Alpha Centauri being among
the many projects he has worked on. The interview addresses his current and future projects, including
carbonization of key Mac titles.
In current news, Oliver reports that he is finishing up Centipede. He also notes that
the Mac version of Centipede is greatly improved over the PC version, and now includes
particle effects, new and improved artwork, more eye candy, higher quality cutscenes,
and "a few really cool surprises." To quote Oliver: "As far as ports go, the Mac version is
definitely a big step up over what was released on the PC."
Oliver is also currently working on the Mac port of American McGee's Alice. He reports that
the environment is easy to work with (tipping his hat to John Carmack in the process) and
also acknowledges Rogue Entertainment, the developers of the PC version, for being
truly interested in making the Mac version succeed.
He also notes that the Carbonized MacMAME will only run on the OS X Public Beta release, but not the
full version. Once Metroworks updates CodeWarrior for the retail OS X, he promises
to make another attempt at a Carbon version of MAME.
MacGamer - Interview with Brad Oliver
For more details on Alice's backstory as well as more info on Brad Oliver himself, be sure to check
out the entire interview. It's a good chance to familiarize yourself with one of the more
dynamic Mac programmers out there.
American McGee's Alice
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