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Brad Oliver on Alice, Carbonized Games 9:06 AM | Eddie Park | Comment on this story
MacGamer has posted a short but significant interview with Brad Oliver, Mac programming extraordinaire and general all-around nice guy. Even if the name is unfamiliar, his works should be very familiar to Mac gamers, MacMAME and Alpha Centauri being among the many projects he has worked on. The interview addresses his current and future projects, including carbonization of key Mac titles.
In current news, Oliver reports that he is finishing up Centipede. He also notes that the Mac version of Centipede is greatly improved over the PC version, and now includes particle effects, new and improved artwork, more eye candy, higher quality cutscenes, and "a few really cool surprises." To quote Oliver: "As far as ports go, the Mac version is definitely a big step up over what was released on the PC."
Oliver is also currently working on the Mac port of American McGee's Alice. He reports that the environment is easy to work with (tipping his hat to John Carmack in the process) and also acknowledges Rogue Entertainment, the developers of the PC version, for being truly interested in making the Mac version succeed.
He also notes that the Carbonized MacMAME will only run on the OS X Public Beta release, but not the full version. Once Metroworks updates CodeWarrior for the retail OS X, he promises to make another attempt at a Carbon version of MAME.
For more details on Alice's backstory as well as more info on Brad Oliver himself, be sure to check out the entire interview. It's a good chance to familiarize yourself with one of the more dynamic Mac programmers out there.
MacGamer - Interview with Brad Oliver
Aspyr Media (add to watch list)
Westlake Interactive (add to watch list)
Rogue Entertainment (add to watch list)
American McGee's Alice (add to watch list)
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