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Wednesday, April 11, 2001
Rune: Halls of Valhalla Interview, Preview
6:00 AM | Andy Largent | Comment on this story

More information about the upcoming expansion pack Rune: Halls of Valhalla has been released recently by various sites around the Web. A fresh preview of the value-priced title is available at PC.IGN, while Human Head business director Tim Gerritson has been interviewed by Evil Avatar. In case you haven't heard, the add-on will also be a stand-alone product, so those without the original Rune will be able to join in on the multiplayer fun. Halls of Valhalla will include many new levels, models, and two new gametypes. In his Q&A, Gerritson covers a number of topics surrounding the expansion, as well as the Rune franchise itself and the constant PC-versus-console debate. Here's a clip with information on the new networking code:

What, if anything was done to improve the network code from the original release of Rune?

TG: Chris Rhinehart made two primary changes. First, he reduced the amount of data that was being sent back and forth from the server and the clients (such as by making movement speeds constant, and by eliminating useless data checks). Second he improved the way client-side prediction is handled so that it was better and faster (it was also easier since the movement is now constant). This reduced the amount of data that needed to be exchanged so that slower connections don't have to work as hard, and eliminated the biggest bugaboo we had in the original game- jitterying player movment on heavy traffic servers.

It still won't make your game sing when you are playing on a 16 player game server in Korea from your home in Iowa via a dial-up connection, but overall ping times will be better, and the game will still be playable even in high ping situations.

The interview has lots of other good information, so be sure to head over and read through the rest.

If you're looking for more details about the Halls of Valhalla, check out PC.IGN's preview. It offers coverage on many of the new features and gameplay modes, including details on Arena and Headball game types.

Look for the Mac version of Halls of Valhalla to appear in the next month or two. Westlake has promised to include the just-released 1.06 patch and EAX enhancements at the same time, so this next update should be a knockout for Mac Rune fans.

Halls of Valhalla Preview at PC.IGN
Tim Gerritsen Interview at Evil Avatar
Gathering of Developers
Human Head Studios
Westlake Interactive

Other Mac Games News for Wednesday, April 11, 2001

Apple Previews Escape from Monkey Island3:29 PM
Tropico Gold for PC, Mac Version in May2:03 PM
'Elegant Chaos' Tips Hand on Mac Black and White?12:24 PM
OS X Heavy Metal F.A.K.K. 2 Solutions, Problems10:23 AM
New Screenshots of Tropico9:51 AM
Vampire: The Masquerade to Enter Testing Soon9:32 AM
New Tropico Contest8:51 AM
Myst III: Exile Goes Gold Master6:00 AM
New Movies/Impressions of Red Faction6:00 AM
New Shadowbane Monsters6:00 AM
• Rune: Halls of Valhalla Interview, Preview6:00 AM
View all of the Mac games news for Wednesday, April 11, 2001 on one page

Mac Games News for Tuesday, April 10, 2001

Mac Rune Patch, EAX Info2:58 PM
Heavy Metal F.A.K.K.2 OS X Beta1:21 PM
Update on Simon 3D, Other e.p.i.c. Titles11:14 AM
Westlake on Deus Ex Soundblaster vs Multiplayer9:58 AM
GameSpy Previews Myst III: Exile9:19 AM
The Feeble Files Coming to the Mac9:06 AM
Baldur's Gate Multiplayer Beta 2 Now in Testing9:04 AM
Fly! II Release Date Confirmed8:41 AM
View all of the Mac games news for Tuesday, April 10, 2001 on one page

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Archives  News  Rune: Halls of Valhalla Interview, Preview