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Monday, April 9, 2001

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Details on Neverwinter Nights: Concept Art
9:52 AM | Toby Allen | Comment on this story

Daily Radar posted an article written by Marc Taro Holmes, art director at Bioware, currently developing working on the massive RPG Neverwinter Nights. The article talks about the many different aspects that are involved when designing, creating, and producing art for role-playing games. It's a very interesting read, packed with information about the process. Here is an excerpt:

On Neverwinter we started with two things: adapting real-world landscape to gameplay and capturing the feel of the fantasy city. The city was one of my pet projects. I'm really after capturing the densely packed, cobbled-together feel of those centuries-old European towns. But at the same time we had a lot of gameplay concerns, such as controlling players' movement with impassable walls and locked gates, providing enough space for combat, navigating stairs and ramps, and making user-created maps fast and easy to make. The same principles of applying your research, knowing your technical limits and drawing fast all apply - and working with your technical leads goes double for environments. Adapting a natural landscape such as old-growth forest or limestone caverns into realtime 3D is more about deciding what to leave out than what to cram in. The game has to carry the feeling of place, but it also has to play well. And that means players have to be able to get around the map with a minimum of cursing.
Neverwinter Nights should be appearing on Mac around the same time as the PC version late this year. We will keep you posted as more info on the game becomes available.

Neverwinter Nights Web Site
Neverwinter Nights Art Article at Daily Radar
Neverwinter Nights
Buy Neverwinter Nights

Other Mac Games News for Monday, April 9, 2001

SMS+ Updated for OS X1:56 PM
Interview with Warren Spector1:29 PM
IMG Reviews Escape from Monkey Island10:15 AM
Elite Force Expansion Pack Image Gallery10:01 AM
• Details on Neverwinter Nights: Concept Art9:52 AM
Soundblaster Arrives, Sleep Issues?9:35 AM
Mac GeForce 3 Backorder, Price Drop9:31 AM
Red Faction Movie Madness9:21 AM
Rune: Halls of Valhalla Characters Revealed9:16 AM
Gathering of Developers at E36:00 AM
New Deus Ex Multiplayer Maps6:00 AM
View all of the Mac games news for Monday, April 9, 2001 on one page

Mac Games News for Friday, April 6, 2001

Interview with Steve Polge of Epic on Unreal Tech11:02 AM
Blizzard on Playing Games With Mac OS X10:44 AM
Minor Updates on Coldstone Engine, EV 310:19 AM
New DoomLegacy Soon9:32 AM
Update on Tomb Raider Chronicles9:29 AM
Myst III: Exile Interview9:28 AM
Update on Baldur's Gate, Summoner Testing9:25 AM
New Warcraft III Preview, Info6:00 AM
Will Wright Talks More Sims6:00 AM
View all of the Mac games news for Friday, April 6, 2001 on one page

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Archives  News  Details on Neverwinter Nights: Concept Art