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Friday, April 6, 2001
 

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Interview with Steve Polge of Epic on Unreal Tech
11:02 AM | Eddie Park | Comment on this story

OzUnreal recently had the chance to interview Steve Polge from Epic, one of the designers
of Unreal Tournament, and posted their findings online. In this interview, Steve
addresses some UT questions as well as discussing development progress on the upcoming sequel Unreal 2.


First off, UT owners will be happy to hear that another patch is in
the works. It will reportedly address various bug fixes as well as integrate
a new OpenGL driver. Hopefully, this update will be ported over to the Mac version as well and allow those without
Glide to be able to run UT well in OpenGL mode (which is currently unsupported, though possible to
enable at a serious cost to performance). Our thanks to Blue's News for the link.


Polge also addresses cheats in UT (such as aimbots) and tips his hat to Dr. Sin and
CSHP, two online communities that have attempted to solve the cheat problem by creating anti-cheat
patches. Epic's official stance is that they will attempt to make basic structural changes
in future titles to make things more difficult, but that it's not feasible to implement any changes to UT
to address the problem for good.


UT's amazing bot AI has always been regarded as one of its highest points. Polge notes that the standard
is being raised even higher for future releases:

The navigation system is being substantially improved/re-written. The main thing I am focusing on currently is improving
the framework for the AI, and making it easier to implement cool behaviors. From that will follow more realistic and
interesting behavior in future games using the Unreal engine. There are a lot of things I would like to improve on the UT
AI - hopefully it will seem pretty primitive by comparison to what we do in our next game.
Speaking of bot AI, though Epic itself is not actually doing the programming for
the upcoming Unreal 2, Legend (the Unreal 2 dev team) will be using Epic's base engine, including
the AI and gameplay features, to code Unreal 2 while adding their own new features as well.


For more information on the inner workings of Unreal, be sure to read the whole article. A Mac version
of Unreal 2 has yet to be announced, but given the track record Epic's Unreal engine on the Mac OS in the past, this seems inevitable.

Blue's News
OzUnreal - Steve Polge Interview


Other Mac Games News for Friday, April 6, 2001

• Interview with Steve Polge of Epic on Unreal Tech11:02 AM
Blizzard on Playing Games With Mac OS X10:44 AM
Minor Updates on Coldstone Engine, EV 310:19 AM
New DoomLegacy Soon9:32 AM
Update on Tomb Raider Chronicles9:29 AM
Myst III: Exile Interview9:28 AM
Update on Baldur's Gate, Summoner Testing9:25 AM
New Warcraft III Preview, Info6:00 AM
Will Wright Talks More Sims6:00 AM
 
View all of the Mac games news for Friday, April 6, 2001 on one page

Mac Games News for Thursday, April 5, 2001

IMG Launches New Features Section11:58 AM
Monopoly Casino Support on GameRanger11:16 AM
Star Conquest Launched11:10 AM
Shadowbane Mac Version Assured10:51 AM
Quick Myth 3 Status Check10:24 AM
3 IMG Affiliates Nominated as Best Game Fan Site10:20 AM
Earth 2140 Now Shipping10:01 AM
ZSculpt releases Beta 2 of Return to Dark Castle9:55 AM
Tim Gerritsen Speaks on Rune Expansion9:33 AM
Tropico User Interface Report9:29 AM
Harpoon3 OS X Status8:51 AM
 
View all of the Mac games news for Thursday, April 5, 2001 on one page


Recent Mac Games News

Wednesday, April 4, 2001
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Archives  News  Interview with Steve Polge of Epic on Unreal Tech