Paul Steed's Future
10:24 AM | Toby Allen | Comment on this story
Our CGA partners Stomped have interviewed former id Software modeler and animator Paul Steed. As we previously reported, Steed got sacked while in the crossfire between rival id members as they disagreed over what their next game would be. Tempers at id have settled down, and now they are working on a DOOM sequel. As for Paul Steed's future, he has set his mind on creating a new company with a 3-games-in-5 years focus.
Pummel Studios is the name of Steed's new company; unfortunately they will not develop PC games for now Steed intends to concentrate on console games. For the immediate future he is working with American McGee on his upcoming game Alice, which is powered by id's Quake 3 engine. Here is Steed on his current work:
Stomped: What are your plans for the immediate future?Of course, Stomped had to ask Steed his views on the DOOM 3 project:
Steed: Right now, I'm doing contract work. Alice is my main focus because I'm very impressed with where American and Rogue have gone with it, but there are other things as well. Deciding and preparing for my future post-id is a lot of work and late nights. As you know I'm in the process of getting together a company proposal. I'm also going to Europe the month of July. By the time I get back from Europe, I should have a bead on what's going to happen - what I'm going to do long term. I definitely want to keep making games. Not exploiting the time and name-recognition I've been fortunate enough to have while at id would be just plain stupid on my part. Working for another company at this point would be fairly easy, but I have to take a shot at Steed, Inc.
Stomped: What are your feelings on id being able to create a new Doom well? Will it be able to live up to expectations?We hope to see some screen shots of Steed's work in Alice; however, currently no Mac version of Alice is in development.
Paul Steed Interview at Stomped
Steed: Well, as far as id goes, there's really...you know, id is obviously a different company than when the original Doom series was created. Can anything as huge as DOOM be ever re-created? I mean, I remember when people found out I made computer games for a living they'd invariably say something like, "You make computer games? Like DOOM?" So at one point computer games and 'DOOM' are synonymous in the majority of the public's eye. One of the things I worry about with a new DOOM game is the magic of the first series being so firmly entrenched in our minds that it will color perceptions and opinions of the new one. John Carmack has a definite vision of what he wants to see in the new Doom. Hopefully the team will support him and enhance the ideas he proposes. DOOM was created in a relatively simple technological time. Doing it today requires a dedication to sophistication and attention to detail that people look for in a single player experience.
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