Mac Summoner Update, More Interviews
2:09 PM | Michael Eilers | Comment on this story
The 3D RPG Summoner has gone "gold" for PC and is now arriving in stores, so this seemed like a good time to check in with developer Volition on how the Mac OS version of this title is coming along (which is being developed in-house). As the game uses the cross-platform OpenGL API and Volition's own network code, the development of the version for our platform should be relatively painless -- and Mark Allender of Volition definitely agrees with that assessment. Here is his status report on the Mac port:
Things are coming along great for the mac version of Summoner. We areTHQMultiplay.net is THQ and Volition's own multiplayer matching service, similar to the way Battle.net functions for Blizzard's titles. This service will also connect players of Red Faction, a first-person shooter in development for PS2, Mac and PC which will ship late this summer. The Mac versions of Summoner and Red Faction will be published by GraphSim upon completion.
basically working on OpenGL issues, sound issues, and network items. There
are really no significant technology hurdles to overcome.
Multiplayer will use THQMultiplay.net, same as the PC version of the game.
Several sites have noted that there is already a patch available for the PC version of Summoner, the first day it appears on store shelves. While Mac users may be disappointed that they have a few more weeks to wait than PC gamers, Volition will no doubt take that extra time to fix all the bugs found in the PC version so they never even appear in the Mac version. Just think of the PC gamers as guinea pigs.
In related news, Stomped has published an interview with three members of the Summoner development team. If you'd like to learn more about this title and the ideas behind it, this feature is a must-see.
Summoner Team Interview at Stomped
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