Deimos Rising Update
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Although the progress on this scrolling shooter has been slow, anticipation is still very high for David Wareing's Deimos Rising, the sequel to his earlier Ambrosia title Mars Rising. Featuring an all-new graphics engine with sophisticated scripting, animation and effects features, this sequel is currently in closed beta and may be complete by this summer.
Recently Wareing updated his progress log on Ambrosia's projects page; among other things he notes that he has removed InputSprocket support ("from the MacOS version" -- could there be a Windows or Mac OS X version in the works?) and that the last level is currently being constructed. Here is the full update:
Work on Deimos proceeds at a steady pace. Almost all of the effort now is on putting the pieces together and building a fun game. This involves all day spent in Cog's editors, tweaking units and connecting them together, setting their characteristics and constantly replaying films to fine tune the resulting action. Along the way, new art and sounds are constantly added as units are created.Watch for more details on this title as it nears completion. Deimos Rising will most likely ship on CD-ROM, and will be published by (of course) Ambrosia Software.
Deimos Rising Progress Log
Sheryn is currently working on the final map, and after that she'll be polishing some of the interface artwork. Getting close now...
- finally ditched InputSprocket from the Mac version. Hooray!! I will not miss this piece of rubbish. It was awkward to use and worse to develop for, and since it has been abandoned by Apple, it was time to abandon in my code as well. I've replaced it with a much more traditional, custom setup that is much more portable to Carbon. I lose mouse support, but that's ok because using a mouse with Deimos sucked rocks anyway.
- fixed a sneaky bug in the 16bpp alpha drawing routines. I was effectively halving the available greyscale color spectrum, giving myself only 16 color levels (as opposed to the 32 provided by ARGB). Monocolor graphics now suffer from much less banding, and light maps look smoother.
Ambrosia's Projects Page
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