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Wednesday, March 21, 2001
 
Deimos Rising Update
9:54 AM | IMG News | Comment on this story

Although the progress on this scrolling shooter has been slow, anticipation is still very high for David Wareing's Deimos Rising, the sequel to his earlier Ambrosia title Mars Rising. Featuring an all-new graphics engine with sophisticated scripting, animation and effects features, this sequel is currently in closed beta and may be complete by this summer.


Recently Wareing updated his progress log on Ambrosia's projects page; among other things he notes that he has removed InputSprocket support ("from the MacOS version" -- could there be a Windows or Mac OS X version in the works?) and that the last level is currently being constructed. Here is the full update:

Work on Deimos proceeds at a steady pace. Almost all of the effort now is on putting the pieces together and building a fun game. This involves all day spent in Cog's editors, tweaking units and connecting them together, setting their characteristics and constantly replaying films to fine tune the resulting action. Along the way, new art and sounds are constantly added as units are created.


Sheryn is currently working on the final map, and after that she'll be polishing some of the interface artwork. Getting close now...


Other work:


- finally ditched InputSprocket from the Mac version. Hooray!! I will not miss this piece of rubbish. It was awkward to use and worse to develop for, and since it has been abandoned by Apple, it was time to abandon in my code as well. I've replaced it with a much more traditional, custom setup that is much more portable to Carbon. I lose mouse support, but that's ok because using a mouse with Deimos sucked rocks anyway.


- fixed a sneaky bug in the 16bpp alpha drawing routines. I was effectively halving the available greyscale color spectrum, giving myself only 16 color levels (as opposed to the 32 provided by ARGB). Monocolor graphics now suffer from much less banding, and light maps look smoother.

Watch for more details on this title as it nears completion. Deimos Rising will most likely ship on CD-ROM, and will be published by (of course) Ambrosia Software.

Deimos Rising Progress Log
Ambrosia's Projects Page


Other Mac Games News for Wednesday, March 21, 2001

Creative Labs Ships Soundblaster Live!5:12 PM
Mac Summoner Update, More Interviews2:09 PM
Atlas: The Gift of Aramai in Beta Testing1:52 PM
"Stupid Invaders" Spotted in Europe11:04 AM
• Deimos Rising Update9:54 AM
Applelinks Previews UT:GotY Edition9:35 AM
RPG Planet Interviews Summoner Producer9:29 AM
Halo Web Site Gains Shots, New Movies9:25 AM
Will Developers Support Mac GeForce3?8:47 AM
 
View all of the Mac games news for Wednesday, March 21, 2001 on one page

Mac Games News for Tuesday, March 20, 2001

Gridz, Burning Monkey Puzzle Lab Updates5:46 PM
IMG Earns Macworld Web Award1:30 PM
Monkey Island Gold, Alice Update from Aspyr12:54 PM
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Tribe 2 is Gold... For PC10:06 AM
Tropico Preview, Interview9:49 AM
GameSpy Previews World War II Online9:43 AM
To Doom... Or Not to Doom?9:19 AM
New Downloads from Kid's Domain9:13 AM
Red Faction Movies Released9:05 AM
Geforce2 MX Drivers Updated8:52 AM
Target Korea 60 Days from Beta8:52 AM
Rune: Halls of Valhalla for Mac Confirmed!8:33 AM
 
View all of the Mac games news for Tuesday, March 20, 2001 on one page


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