Monkey Island Gold, Alice Update from Aspyr
12:54 PM | Michael Eilers | Comment on this story
It is Aspyr Media newsletter time again, and as usual PR propogandista Amy Torres filled this update with news, updates and information on all of Aspyr's various projects. The first item of interest is the news that LucasArts' 3D adventure title Escape From Monkey Island is now "golden master" and should be in stores in the next several weeks. Final system requirements for the game have also been released, and a demo of the game will be made available soon after release -- fantastic news for those of you who want to try before you buy. Here are the system requirements:
Westlake recently updated the final system requirements for EMI. HereThese sound reasonable enough. Watch for that demo on MacGameFiles soon.
-Hardware 3D acceleration required (ATI Rage Pro, 128 or Radeon; 3dfx
Voodoo 3 or better)
-G3 processor at 233 MHz or faster (333 MHz recommended)
-64 MB of Memory (96 recommended)
-Hard Drive with 100 MB minimum free space (500 MB recommended)
-4 MB VRAM (8 MB VRAM recommended)
-Open GL 1.2.1
In related news, Tony Hawk Pro Skater 2 has reached Beta 2. This title is still a while from completion, but seems to be progressing well.
The newsletter also includes a mini-interview with Westlake member Brad Oliver on his progress porting American McGee's Alice to the Mac OS. This surreal, gorgeous third-person adventure explores the dark side of Lewis Caroll's Alice's Adventures in Wonderland in an all-new tale of strange encounters and terrible foes. Brad seems to have the Mac port of this title well in hand (no doubt assisted by the fact that the game is based on the portable Quake 3 Arena engine) and seems confident of a release in the near future. Here's an excerpt:
How is conversion looking?From the screen shots we have seen, we have to concur. For the full text of the newsletter and information on all of these titles, visit the Aspyr Media web site.
Escape From Monkey Island Preview
BO: Rock solid. The game is up and running great, and it's very
playable right now.
What are you currently working on?
BO: At the moment, I'm fleshing out the InputSprocket support and
doing some tweaks to the in-game scripting.
Are there any unique features that you've noticed?
BO: Does super-trippy level design count as a feature? It should.
Any favorite characters or levels?
BO: To be honest, I'm not that good at it, so I've had trouble getting
past the first level. To compensate for my lack of mad skillz, I find
that most of the time I just wander around looking at stuff. The levels
are simply gorgeous.
American McGee's Alice Web Site
Escape From Monkey Island
Buy Escape From Monkey Island
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