Human Head Talks Rune Music
12:31 PM | Toby Allen | Comment on this story
Fan site RuneNews has a new interview with Human Head's Tim Gerritsen, the producer of this third-person action title which focuses on melee combat. They start off straight away with questions about Human Head's impressive E3 presentation; the following questions deal with Rune in general, although the comments about the game's music are quite interesting. Gerritsen says that Rune's music will be very atmospheric and will set a certain mood which will vary with your location in Rune's Viking world, and that you won't be hearing techno or guitars in the ancient setting of this game, in keeping with the overall theme. Here are Gerritsen's comments on Rune's music:
twisted: How would you describe to a friend the atmosphere created by the game's soundtrack?Westlake is moving fast on Rune, due to their experience with the Unreal Tournament engine. Gathering of Developers has already said that playable demo of Rune will be found at one of the various 3dfx booths at Macworld New York later this month.
Gathering Of Developers
Tim: It's very moody and atmospheric. The music is there to establish and then reinforce the epic feel we are going for with the game. Mike Larson, our sound director, is doing a fantastic job. Lately we've been getting pressure to present a more modern musical spin on the game from our publisher, but we feel that would needlessly date the game, and we've stuck to our guns. The music of the game absolutely fits the setting, and we feel that a huge guitar riff would just cheapen the game and not make any logical sense. Besides, if you want to play the game with a huge guitar riff in the background, you can put in your own music CD. We chose music that we felt was right for a game dealing with legends over a thousand years old.
Tim Gerritsen Interview at RuneNews
Gathering of Developers
Human Head Studios
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