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Wednesday, October 22, 2014
 

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Crossing Over: Daikatana
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted the latest article in Justin Ancheta's continuing series of guides. The articles offer detailed instructions for running Windows versions of game titles which either never made it to Macs, or have Mac versions incompatible with recent OS releases. This time Justin turned his attention to John Romero's Daikatana.

Here's an excerpt:

Despite the bad AI and painfully linear level design, it's not a really bad game, by any stretch of the imagination. We've all played worse first-person shooters: Games saddled with bad AI, hamstrung by boring and uninteresting level design, or trapped within the confines of a setting and story judged more on marketability than on narrative and innovation. On that note, there are even points at which the narrative and presentation of this game begins to shine. However, at the end of the day, the greatest sin that this game eventually committed wasn't that it was bad: it simply just wasn't good enough. It was merely mediocre. Just "okay". Would the howls of outrage and anger that met this game be seen if it had been released today? In a modern gaming market seemingly characterized by routinely buggy and incomplete releases, or games that simply flopped due to gross mismanagement, one can be almost forgiven for thinking today that a game that's simply "okay" might in fact be "good enough".
Head over to the link below for the full article.

Crossing Over: Daikatana


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