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Thursday, October 9, 2014
 

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Darkelfs Invade Runemaster
6:00 AM | Cord Kruse | 1 comment

Paradox Interactive recently released a new "Darkelf" dev diary for its upcoming Runemaster role-playing game based on Norse mythology. Players take the role of a champion and must explore procedurally generated maps and complete quests based on the six worlds of Norse myth, with each choice defining their champion. To succeed they will also need to recruit and command troops in tactical combat.

Inspiration
In Norse mythology there is a bit of confusion and disagreement regarding the Darkelfs. There are Dökkálfar, Svartalfs and Dwarfs, which some scholars interpret as being different names for the same race. While the Dökkálfar and Svartalfs are seldom mentioned, Dwarfs are referenced a lot more frequently. Both Dökkálfar and Svartalfs loosely translate to "Darkelfs", which is why we decided to use that name for the main race of Svartalfheim, which itself translates to "home of the Darkelfs".

When we started making concept art for the various races, we tested different approaches for each of them. While designing the Troll, we made many different versions and one of them turned out to be perfect for the Darkelfs, and so we continued iterating on that until we were more than satisfied with them.

We imagine the Darkelfs as bald and sombre shaped by the world they live in, as Svartalfheim is depicted as being under ground. The Darkelfs also borrow some features from bats, especially their ears. These are long and go straight up, unlike other elfs whose ears tend to tilt to the back.

Learn more about the Skald hero class in the update linked below.

Runemaster: Darkelfs Details
Runemaster


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