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Thursday, October 9, 2014
 

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Why Pillars Of Eternity Won't Arrive Until 2015
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment's J.E. Sawyer has revealed reasons for the timing of the recently announced delay of its upcoming Pillars of Eternity fantasy RPG. Now scheduled to launch in early 2015 the game is inspired by classic RPGs like Baldur's Gate, and features the isometric view point and turn-based-with-pause combat system made popular by such titles. Pillars of Eternity will give players the chance to experience a high fantasy setting populated with interesting characters and challenges to overcome.

When you, the individual developer, think there is a timeline problem on a project, it's usually not enough to simply rely on spidey-sense. There are exceptions to this, e.g. if you're working on a small team where everyone has high exposure to almost every aspect of the game. But with a team of 20+ people working on a project at a company of well over 100, gut feelings aren't substantive enough to make immediate course-corrections. What they are good enough to do is start investigating and start planning potential scenarios. When the Backer Beta went out, Adam, Brandon, and I all knew there were major problems, but we needed to quantify those problems in terms of time spent across our team. I.e., how many problems, how long do these problems take to fix, and who has time to fix these problems? We also had found work, which is a general way of bundling those valuable and worthwhile new features and options that backers and internal developers bring up that we think we really should take the time to pursue.
Read the full article at the link below.

Why The Pillars Of Eternity Delay Wasn't Announced Earlier
What The Pillars Of Eternity Developers Are Working On Now
Pillars Of Eternity Delay Announcement
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition


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Archives  News  Why Pillars Of Eternity Won't Arrive Until 2015