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Tuesday, September 30, 2014
 

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Cities: Skylines Dev Diary & New Trailer Released
2:53 PM | Cord Kruse | Comment on this story

Paradox Interactive has released the first developer diary for Colossal Order's upcoming have Cities: Skylines, as well as a new trailer. The massive city simulator from the developers of the Cities in Motion series will feature large map sizes, detailed design controls, the ability to reach endgame "wonders", and modding tools for those seeking to expand the core experience.

Welcome to the exciting world of Cities: Skylines development diaries! My name is Henkka and you might remember me from such dev diaries as ”Making the levels” and ”The Map Editor” for Cities in Motion 2 and ”Tower Bridge” for Cities in Motion. While you are taking a break from enjoying the screenshots and discussions about Cities: Skylines, you can take a look at the development processes behind the awesome game developed by us, Colossal Order and published by our friends at Paradox Interactive.

Now, put on a helmet, crawl up in a cannon and get ready to be shot into the wonderful land of Devvies!


About the game:

Inhabit a world where you define the rules. Cities: Skylines invites you to create the city of your dreams in a  sprawling landscape dominated by cloud hugging structures and jaw dropping architectural marvels.
Developed by Colossal Order, Cities: Skylines offers sprawling landscapes and maps with endless sandbox gameplay and new ways to expand your city. Key to progression is the ability to influence your city’s policy by incorporating taxation into districts. All this including the ability to mod the game to suit your play style makes this the definitive city building simulation. 
You’re only limited by your imagination, so take control and reach for the sky!

Main features:

  • City policies: Set policies to guide how the city and districts develop over the course of your playthrough.
  • City districts: Personalize city districts with names of your choice for variety and personality.
  • Road building and zoning
  • Unlock buildings and services
  • Taxation: Fine-tuning the city budget and services and setting tax rates to different residential, commercial and industrial levels and controlling what kind of areas are more likely to spawn in the zoned areas
  • Public transportation: Build transport networks throughout the city with buses and metros
  • Outside connections: Make industry and commercial districts flourish with new customers in the neighboring cities
  • Wonders: the ultimate end-game content that the players strive towards
  • Huge maps: Unlock new map tiles with unique possibilities to expand the city
  • Water flow simulation: Add new challenges to water services.
  • Polished visual style and core gameplay
  • Modding tools: Built in feature designed to encourage creative pursuits.
Cities: Skylines will be available in 2015. Check out the new information at the links below.

Cities: Skylines Dev Diary 1
Cities: Skylines Creation Trailer
Cities: Skylines


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Archives  News  Cities: Skylines Dev Diary & New Trailer Released