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Thursday, March 15, 2001
Unreal II Preview
8:41 AM | Eddie Park | Comment on this story

GameSpot recently posted an exclusive preview regarding Infogrames' latest
project, Unreal II. The sequel to Epic Games' FPS Unreal, this title is being developed
in joint cooperation with Epic Games, who will be working on the 3D engine, and
Legend Enterainment Studio, which will be responsible for the game itself.

Though Legend was understandably tight-lipped about details, a few worthy pieces
of information were shared with the general public. Though it takes place in the same
universe as Unreal, Unreal II will not be directly related to
its predecessor, as it will not take place on the same world nor have the same characters.
The focus of the story so far seems to be on an intergalactic war between five
alien races, including the notorious Skaarj from the first game, with all of them vying
for posession of seven ancient artifacts. Coincidentally, these artifacts happen
to be found in an area that the human race is currently trying to colonize.

Legend is currently hoping to create a completely interactive, immersive environment
in which players can do more than just point and shoot. Besides a bevy of highly detailed
worlds for players to explore, Unreal II will also include a complex (for FPS games) conversation

One of the more interesting aspects of Unreal II will be the way the
game handles character interaction. Instead of canned
conversation, or choosing from a predetermined text tree, your
dialogue commands will involve more than just hitting the action
key repeatedly. For example, your response time to a question
that was asked by an NPC will determine what kind of response
you, in turn, will receive. If you take too long to reply to a question,
that person can get upset or simply walk away in disappointment.
You can also interrupt a conversation between two people, or
bring in a third person into an existing conversation that you're
having with someone else. Verdu says that implementing the
conversation mechanism in Unreal II this way will lead to shorter,
but much more interactive, dialogue.

There's no official word on a Mac version yet (indeed, Infogrames has yet to officially announce
the game itself). However, with Mac versions of Unreal and Unreal Tournament already out, it's not
reaching too far to hope that a Mac version of Unreal II will be put into development as well.

GameSpot - Unreal II Preview

Other Mac Games News for Thursday, March 15, 2001

WWDC to Host OpenGL Sessions4:22 PM
More Unreal 2 Details, Screen Shots [Updated]2:24 PM
Shogo: M.A.D. Update Released1:42 PM
Pangea Interviews1:24 PM
Tropico Release Date Set1:01 PM
OmniGroup Porting 4 Games to Mac OS X?11:07 AM
More Details on GarageGames, Mac Tribes 210:47 AM
Halo Move to First-Person Shooter Confirmed10:21 AM
Limited Open Beta of Warbirds III Available9:50 AM
Connectix, Sony Settle Over VGS9:28 AM
• Unreal II Preview8:41 AM
Interview with Jason Jones on Halo8:39 AM
View all of the Mac games news for Thursday, March 15, 2001 on one page

Mac Games News for Wednesday, March 14, 2001

Mac Tribes 2 Update11:42 AM
New Red Faction Movies10:58 AM
Myst IV in the Works?10:23 AM
Volition Focused on Mac Summoner10:16 AM
Interview with Spiderweb Software10:11 AM
Applelinks Previews Escape From Monkey Island10:08 AM
New WWII Online Preview, Images9:57 AM
Dragon's Lair 3D Screen Shots, Update9:03 AM
Gamespot Halo Demo Report8:48 AM
Halo Becoming First-Person Shooter?8:47 AM
Rubicon Release this Weekend6:00 AM
View all of the Mac games news for Wednesday, March 14, 2001 on one page

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