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Archives  News  Shadowrun: Dragonfall - Director's Cut Combat Mechanics  


Wednesday, September 10, 2014
 

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Shadowrun: Dragonfall - Director's Cut Combat Mechanics
6:00 AM | Cord Kruse | Comment on this story

Harebrained Schemes has revealed new details about Combat Mechanics in Shadowrun: Dragonfall - Director's Cut, the stand-alone release of the RPG expansion. The Director's Cut will be available September 18 and will include new features, missions, and art. It will also be free to all original Kickstarter backers and owners of Dragonfall.

In the Director’s Cut, shooting through medium and heavy cover now reduce your critical hit % to 0 - you’ll always either do 1.0x damage or 0.5x damage. Shooting through Light Cover, you’ll always do 1.0x damage, no more or less. This goes for the enemy’s attacks as well of course, so using cover will become much more important for all involved. If you’re caught out in the open, or you are flanked, the chance to take critical damage is going to increase drastically - you’ll always take 1.0x or greater damage. If you want to dispatch enemies quickly - and safely - you’ll want to flank them, and attack them from behind cover.

Due to this change, melee combat has more risk & reward than before. You’ll do critical damage much more often, since enemies are never in-cover from melee attacks, but you will want to be careful to not end your turn exposed to your foes. Of course, there are magical ways to add cover to an area, or protect yourself. In our internal testing we’ve found these changes to make the combat more tactical, fun, and dynamic. We’re looking forward to seeing what kind of combinations the community comes up with, too.

Learn more at the links below.

Shadowrun Returns Dragonfall DC New Details
Shadowrun: Dragonfall - Director's Cut


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Archives  News  Shadowrun: Dragonfall - Director's Cut Combat Mechanics