Interview with Spiderweb Software
10:11 AM | Eddie Park | Comment on this story
RPGDot recently took the chance to interview Jeff Vogel, the president of
Spiderweb Software. Spiderweb is a maker of shareware RPGs, with
the Exile and Avernum series being some of their more successful releases.
One of the signature elements of Spiderweb's RPGs is that they tend to incorporate a lot of
"old-school" ideas and design elements. Anyone who's played Ultima or Legacy of the Ancients
would feel right at home playing a Spiderweb RPG. Vogel himself reveals his old-school mentality when
answering one question:
[RPGDot] Although you use a very neat top-down engine in your games, I criticized in my reviews that all npcs are not
animated and donít walk around. Are you going to improve this lack of animations?
[Vogel] Not in this engine. There will be animated motion in the next engine I'm developing.
However, this is a matter of personal taste, and, just because most games use animated movement doesn't
mean that it's better. I find that animated movement makes it take a lot longer to move around than the
instant movement style I use. I want to spend time playing the game, not clicking on one side of town and
waiting for my people to stroll there.
Vogel also brings some insights into future projects, such as Avernum 3 and the upcoming
The working title is Geneforge. It will use a whole new engine. It will have real-time movement normally and
use a turn-based combat system (very much like Fallout). More than that, I don't want to say yet.
Vogel's ideas about gamemaking seem to be very different from the norm. Anyone interested in finding more
about his personal views, as well as Spiderweb's plans in general, should check out the interview.
RPGDot - Interview with Jeff Vogel
Buy Avernum 2
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