Dragon's Lair 3D Screen Shots, Update
9:03 AM | Andy Largent | Comment on this story
A new pair of Dragon's Lair 3D screen shots posted at the Russian site GamePort, prompted us to do a little digging since we haven't heard much about this remake of the cartoon classic in some time. The title is being developed by Dragonstone Software and was originally set for a release in the first quarter of this year. Dragon's Lair 3D uses a realtime 3D engine, though the characters are still drawn in a cartoon-like to stay true to the original. The game will also feature different modes of play to cater to both hardcore FPS gamers as well as those wanting the traditional Dragon's Lair experience. For the latter, Dragonstone will enable the same pre-scripted style of play found in the original.
A post to the Blue Byte (publisher for the game) forums notes that development is progressing well, though it might be delayed for a few months. Here's a reply from Dragonstone's Steven Parsons which indicates the Mac version is still very much in production:
At this point in time, we would like Dragon's Lair 3D to be released on a single CD (Hybrid CD - PC/Mac). We are still examining the movie / music / and game data content to see if we can release the game on a single CD. Our sound guy (Orpheus) is composing a boatload of music to put unique feeling into each area of the game. If he gets his way we will need more than one CD.In a second post, Parsons gives a larger update on the general status of the title:
Right now the Dragonstone team is frantically working this week on completing all of the level architecture for the adventure mode of the game. With the level architecture complete Dirk will be able to run through the game from start to finish and see the entire game, and we as the designers can then start the final process of making sure the textures, lighting, and play balance are correct. This game must look and feel like the original so we need the time to make sure this will be correct.All this work means the game will likely be pushed to a late spring/early summer release. We'll keep you posted as more info becomes available. Also be sure to have a look at the two new screen shots at GamePort.
Dragon's Lair 3D Web Site at Blue Byte
With the levels completing, we can now fully test the artificial intelligence (AI) for some of the creatures running around in it. We are currently breathing life into the Singe the Dragon, the Smithies, the Eyeball Tentacle King (donít ask, it looks like it sounds), and the evil Wizard. The process is running at a fast pace with the Alpha version of the game to be completed later this month. The characters initially do not perform as planned (Singe keeps getting stuck on level geometry while chasing Dirk and the like), but the fine tuning of the AI will be resolved hopefully by the programmers next week to make these creatures act correctly. We are putting Daphne in the game as I type, and she looks "great" (we are using our polys wisely) fully animated in 3D in her bubble. The initial tests show 4 out of 5 gamers fully approve of her costume, dialog, and movements (probably because 4 out of 5 gamers are men).
We already have most of the levels complete and playable, and each additional level we add to the game brings back more of the original look and feel we remember. Since everyone here is a Dragon's Lair fanatic, the look and feel are always important. I do not want to say too much in this initial update, that would give away a lot of the special features and areas we are putting in the game. You do not want me to spoil the surprises before you buy it, do you?
IMG News: Dragon's Lair 3D Details
Dragon's Lair 3D Images at GamePort
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