Rubicon Release this Weekend
6:00 AM | Andy Largent | Comment on this story
The team behind Rubicon, the detailed scenario for Marathon four years in the making, sent us a note announcing its upcoming release at 12:01AM on Saturday, March 17. In case you haven't heard much about it, Rubicon will feature a non-linear storyline with multiple endings, as well as new textures, characters, and weapons. The official web site has lots of good info if you're interested. They also explain how Rubicon will be available for free in three different formats:
- Rubicon Standard: This version of Rubicon requires that you have a copy of Marathon Infinity handy for it to install. Rubicon Standard uses the tried and true Infinity engine, and requires you to be a valid owner of Marathon Infinity to play.
- Rubicon AO: Don't own Marathon? No problem! Want to be able to run Rubicon at high resolutions or on a 3d accelerator card? You've come to the right place! Rubicon AO is the stand alone version of Rubicon; it utilizes the Aleph One engine to bring you the Marathon you know and love with oodles of new features.
- Mix 'n Match: For the slow modem users who can't handle big downloads. Download each file individually, and create your own installation. We really, really, really recommend that you stick with #1 or #2, but this option is offered because we're such nice people.
It's great to hear they've worked with the Aleph One team to get Rubicon working on its own and 3D enhanced. You can be sure we'll have this huge scenario listed on Macgamefiles as well. For more information, also check out our interview with the Rubicon creators.
IMG Interview: Marathon Rubicon
Marathon Rubicon Web Site
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