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Westlake on Radeon and UT-based Games 10:11 AM | Andy Largent | Comment on this story
An observant Usenet poster pointed out that the recent update for Deus Ex also fixes a some rendering issues for owners of ATI's Radeon cards. Specifically, there are some "snow" effects that some posters to our forums have also noted in this and other games based on Unreal Tournament's engine (such as Rune). Westlake Interactive's Mark Adams responded, saying this is correct and will be fixed in the other titles soon as well: Yes I found a workaround (with some help from ATI). I'll roll it into UT and Rune at some point as well. This patch is another reason for Radeon owners to upgrade, even if you're not necessarily interested in the multiplayer aspects. Be on the lookout for UT and Rune updates as well. If you can't wait for Westlake to patch these titles, an easy way to fix "snow" and z-buffer errors with the Radeon AGP and PCI is to make sure you have 32-bit textures enabled and that the TextureComposite setting in your .ini file is set to "True." Just add the following line to the [RaveDrv.RaveRenderDevice] section of your .ini file:
Use32BitTextures=True
Setting the display to 800x600 or greater also minimizes the Z-buffer error effect. We'll keep you posted on any Rune or UT patches on the way; in the meantime make sure you post your thoughts on the Deus Ex multiplayer patch in our forums.
IMG News: Deus Ex Multiplayer Patch Released
Westlake Interactive Web Site
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