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Friday, December 13, 2013

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Shadowrun: Dragonfall Discussed
6:00 AM | Cord Kruse | Comment on this story

Game Informer recently posted a new interview with Harebrained Schemes executive producer Mitch Gitelman about the upcoming Shadowrun: Dragonfall. The Shadowrun Returns add-on will include a new campaign, a new city to explore, a variety of new weapons, new enemies to vanquish, improvements to the game editor, and the much in demand ability to save the game anywhere.

Beyond what we talked about above, what gameplay and technical features are changing in the new game?

In addition to the new story campaign and enhanced saved games functionality, Shadowrun: Dragonfall features enhancements and improvements to several character archetypes, new outfits, new character portraits, and new enemies - including new magical creatures. Plus, Dragonfall expands on and extends our game editor feature set, based upon feedback from the user-generated-content community, which allows for a host of new options for designers. These features appear in the Berlin campaign, and while they sound like relatively humble improvements, in a clever designerís hands, they can have a powerful impact on the play experience - things like being able to keep track of objectives in the main game UI, exploding barrels, and the ability to enter keycodes and custom text strings in conversation.

What can you tell us about the storyline of the Berlin scenario? Who do you play? Who are some of the characters you meet? What sets it apart from the Dead Manís Switch campaign?

Storywise, the Berlin campaign should provide a very different experience from the Seattle campaign. Where Dead Manís Switch embroiled you in a noir-like mystery - a lone runner with a job to do - Dragonfall places you at the head a team of runners caught in a dangerous plot, and struggling to stay alive in a European city rife with conspiracy and intrigue. Youíll take jobs running against ruthless megacorporations, furthering the goals of shadowy factions with their own agendas, and coming face-to-face with some of the deadliest opponents the Shadowrun setting has to offer.†

Forty-two years ago, the Great Dragon Feuerschwinge was shot down over the SOX, an irradiated wasteland between Germany and France. This event - the Dragonfall - has been all but forgotten by the world at large. But now, the people of Berlin are about to receive a grim reminder of the past, and with it, one of the greatest threats of the Awakened world.

Shadowrun: Dragonfall will be released January 2014 for OS X, Windows, and Linux and will be free to Kickstarter backers.

Head over to the link below to read the entire article.

Game Informer: Shadowrun Dragonfall Interview
Shadowrun: Dragonfall - Director's Cut

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