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Monday, March 5, 2001
 
Diablo II Mindless, Yet Addictive?
2:14 PM | Michael Eilers | Comment on this story

When shareware author Jeff Vogel isn't cranking out such RPG gems as the Exile series and Avernum 2 for Spiderweb Software, he writes an amusing and informative column for Computer Games Online titled "The Grumpy Gamer." Over the weekend the latest installment of this column was posted, this time examining the million-selling phenomenon Diablo II from Blizzard Entertainment. While Jeff is known for crafting engrossing, often lyrical RPGs, he winds up praising Diablo II for just the opposite, calling it "most brilliantly designed simple-minded game ever." For those of you who found yourselves in the grip of this clickfest of a game, Jeff's take on the reasons behind this addictive nature may be quite amusing. Here's a sample:

Why? Why is this game so addictive? Diablo II isn't a game. It's a habit, and a simple one at that. You see a monster. You click on the monster. And you don't even click on it repeatedly, like in the first Diablo. You just hold the mouse button down, thus robbing the game of even that bit of required sentience. And the story? Feh. Before long, I was clicking through everything anyone said to me about portentious events in the world, confident that the excellent Quest Log would spoon-feed me my instructions. It lacks any of the visceral, fast-paced, reflex-taxing combat of Quake or Unreal (Position cursor over foe. Hold mouse button down.). Playing Diablo II, is, simply, one of the least mentally or strategically taxing experiences I've ever had in front of a computer.
He means that in a good way. For the rest of the column, follow the link below; at the bottom you will find links to many of his past columns, all of which should be entertaining and informative for RPG fans.

Spiderweb Software
"Why Did Diablo 2 Eat My Brain?" by Jeff Vogel


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