May 26, 2018
Archives  News  Deathfire: Ruins Of Nethermore Goes Episodic  

Wednesday, December 11, 2013

Click to enlarge
Deathfire: Ruins Of Nethermore Goes Episodic
6:00 AM | Cord Kruse | Comment on this story

G3 Studios recently announced that its upcoming Deathfire: Ruins of Nethermore fantasy will be released in episodes. The decision comes in the wake of an unsuccessful Kickstarter campaign to fund the project. G3 is now accepting donations on its website to get the first chapter of the game up and running.

The new plan for the party-based fantasy role playing game will spread the game's content over smaller chapters, giving the team the chance to focus more of its resources on fewer elements at a time. As each episode is released new elements will be integrated into the whole, making the game larger and more detailed with every chapter.

The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.

However, instead of having individual smaller games, each new chapter will be entirely integrated in the whole, giving you ONE GAME that will get ever bigger!

There are a number of great examples out there, for games that have done very well using an episodic approach. Especially “The Walking Dead” by Telltale Games jumps to mind instantly as an example of episodic-delivery-done-right.

Each of “Deathfire’s” six chapters we will build, will expand the game as a whole when they are released, not only continuing the story, but also introducing new features as they enter the picture. The advantage of this approach is, I think, self-evident.

Deathfire: Ruins of Nethermore is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior, makes the heartbeat of the game, and it allows us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.

Developed by fully independent developer and publisher G3 Studios in Southern California, and spearheaded by veteran game designer/producer Guido Henkel (Planescape: Torment, Realms of Arkania Trilogy, Fallout II, etc.), the game is currently in its early stages of development and is scheduled for release in late 2014.

Here are some of the game’s features in a nutshell for you:

  • Single player, first person role-playing game
  • Party-based play (four player-, plus two non-player characters)
  • Six races and eight classes to choose from
  • Over 34 unique character traits, plus base attributes
  • Party characters interact with each other
  • Turn-based combat
  • Indoor and outdoor environments
  • Interactive game world
  • Recipe-based crafting and enchanting
  • Involving, adaptive storyline with many key players and twists
  • Factions for intriguing political set-ups
  • Tons of monsters to battle
  • Intelligent dialogue system
For more information about Deathfire: Ruins of Nethermore check out the page below.

Deathfire: Ruins Of Nethermore Release Plans
Deathfire: Ruins Of Nethermore

Other Mac Games News for Wednesday, December 11, 2013

• Deathfire: Ruins Of Nethermore Goes Episodic6:00 AM
Heroes From The Past: Joan Of Arc Now At MGS6:00 AM
Monument Builders: Empire State Building Begins Construction6:00 AM
Rayman Origins Available December 126:00 AM
View all of the Mac games news for Wednesday, December 11, 2013 on one page

Mac Games News for Tuesday, December 10, 2013

Save Your Dog From Alien Invaders In Gomo6:00 AM
Shufflepuck Cantina Deluxe Available6:00 AM
Starbound Beta Testing Begins6:00 AM
Telltale Developing Borderlands, Game Of Thrones Projects6:00 AM
View all of the Mac games news for Tuesday, December 10, 2013 on one page

Recent Mac Games News

Monday, December 9, 2013
Friday, December 6, 2013
Thursday, December 5, 2013
Wednesday, December 4, 2013
Tuesday, December 3, 2013

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Deathfire: Ruins Of Nethermore Goes Episodic